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Just an FYI, I reimplemented from scratch (so i wouldn't have to deal with any revealing of code i've been asked not to reveal issues) the graph_traits stuff, and their callgraph stuff, in a C++ based AST optimizer.Yep that's a nice interface for handling CFG nodes. I saw something like this also in open64. It's so simple to just say: iterate over all BB in topological order and just write "for (topological_CFG::iterator i = ..." :-)
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