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Object files increadibly big for MIPS target.
- To: egcs at cygnus dot com
- Subject: Object files increadibly big for MIPS target.
- From: Pal-Kristian Engstad <engstad at intermetrics dot com>
- Date: Thu, 05 Nov 1998 12:36:15 -0800
- Organization: Intermetrics Inc.
Hi!
I've successfully built a r4300 cross compiler for the Nintendo
system, but I have a problem which I can't seem to fix. When
compiling with debugging on, the object files generated are huge.
It seems like there is a huge .mdebug section in the object (ELF
format), but there is no need for this section, as the debugger
is not reading this information at all.
So the question is: How do you configure gcc and binutils not to
generate this huge .mdebug section?
I'm aware that this problem is not directly related to EGCS
development, but I'm sure you can direct me to a binutils mailing
list, or have knowledge in this area.
PKE.
PS: Have you Cygnus folks ever considered providing support for
the console game development people? Currently, there are
only a few companies in that area, but with your knowledge,
it should be relatively easy to penetrate this particular
segment.