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Object files increadibly big for MIPS target.


Hi!

I've successfully built a r4300 cross compiler for the Nintendo 
system, but I have a problem which I can't seem to fix. When 
compiling with debugging on, the object files generated are huge. 
It seems like there is a huge .mdebug section in the object (ELF 
format), but there is no need for this section, as the debugger 
is not reading this information at all.

So the question is: How do you configure gcc and binutils not to
generate this huge .mdebug section?

I'm aware that this problem is not directly related to EGCS 
development, but I'm sure you can direct me to a binutils mailing
list, or have knowledge in this area.

PKE.

PS: Have you Cygnus folks ever considered providing support for
    the console game development people? Currently, there are 
    only a few companies in that area, but with your knowledge,
    it should be relatively easy to penetrate this particular
    segment.


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