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Object files increadibly big for MIPS target.


Pal-Kristian Engstad writes:
 > I've successfully built a r4300 cross compiler for the Nintendo 
 > system,

Cool.

 > So the question is: How do you configure gcc and binutils not to
 > generate this huge .mdebug section?

I've seen this before, and it's on my list of things to look at 
"when I get some time", but it's never been a high priority.  
At one point the .mdebug section was required for things to work 
right (I vaguely remember some linker problem), but things may
have changed.  

If it *really* isn't needed anymore, you can strip it out with
objcopy (part of binutils).  

Or, if you have the time and care about this enough, I'd
encourage you can see what's really going on, and try to fix it. 

 > PS: Have you Cygnus folks ever considered providing support for
 >     the console game development people? Currently, there are 
 >     only a few companies in that area, but with your knowledge,
 >     it should be relatively easy to penetrate this particular
 >     segment.

Please don't use this list to contact Cygnus, even unofficially.
I know you were probably just being friendly, but...  While
Cygnus sponsors the egcs project, and many Cygnus employees
care alot about the egcs project, the egcs project is much
bigger than just Cygnus, and we would all (egcs and cygnus)
like to keep that obvious.

                                         -gavin...



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