std::list optimizations
François Dumont
frs.dumont@gmail.com
Mon Aug 21 19:14:00 GMT 2017
On 18/08/2017 22:04, Jonathan Wakely wrote:
> On 28/07/17 18:42 +0200, François Dumont wrote:
>> Hi
>>
>> Completing execution of the testsuite revealed a bug. So here is
>> the correct version of this patch.
>>
>> François
>>
>> On 21/07/2017 19:14, François Dumont wrote:
>>> Hi
>>>
>>> Here is a proposal for 2 optimizations in the std::list
>>> implementation.
>>>
>>> Optimization on the move constructor taking an allocator for
>>> always equal allocators. Compare to the version in my previous
>>> std::list patch I am now doing it at std::list level rather than at
>>> _List_base level. This way we won't instantiate the insert call and
>>> we won't check for empty list when the allocator always compare equal.
>>>
>>> 2nd optimization, I replace the _S_distance method by the
>>> std::distance algo which benefit from the nice [begin(), end())
>>> range optimization when cxx11 abi is being used.
>>>
>>> Note that I am proposing the 2 change in 1 patch to save some
>>> review time but I can commit those separately.
>>>
>>> Tested under x86_64 Linux normal mode.
>>>
>>>
>>> * include/bits/stl_list.h
>>> (_List_base<>::_S_distance): Remove.
>>> (_List_impl(_List_impl&&, _Node_alloc_type&&)): New.
>>> (_List_base(_List_base&&, _Node_alloc_type&&)): Use latter.
>>> (_List_base(_Node_alloc_type&&)): New.
>>> (_List_base<>::_M_distance, _List_base<>::_M_node_count): Move...
>>> (list<>::_M_distance, list<>::_M_node_count): ...here. Replace
>>> calls to
>>> _S_distance with calls to std::distance.
>>> (list(list&&, const allocator_type&, true_type)): New.
>>> (list(list&&, const allocator_type&, false_type)): New.
>>> (list(list&&, const allocator_type&)): Adapt to call latters.
>>>
>>> Ok to commit ?
>>>
>>> François
>>>
>>
>
>> _List_base(_List_base&&) = default;
>>
>> _List_base(_List_base&& __x, _Node_alloc_type&& __a)
>> + : _M_impl(std::move(__x._M_impl), std::move(__a))
>> + { }
>> +
>> + _List_base(_Node_alloc_type&& __a)
>> : _M_impl(std::move(__a))
>> - {
>> - if (__x._M_get_Node_allocator() == _M_get_Node_allocator())
>> - _M_move_nodes(std::move(__x));
>> - // else caller must move individual elements.
>> - }
>> + { }
>>
>
> I like this change in principle, but it alters the behaviour of an
> existing constructor. Existing code might use the constructor and get
> broken by this.
>
> You can avoid that by leaving the existing constructor alone and
> adding two new ones for new code to use. Reordering the parameters
> will make the new one distinct from the old one:
>
> // Used when is_always_equal
> _List_base(_Node_alloc_type&& __a, _List_base&& __x))
> : _M_impl(std::move(__x._M_impl), std::move(__a))
> { }
I have chosen this approach and also adapt the _List_impl class to have
same signature which moreover correspond to order of members so maybe
not so bad.
>
> _M_distance could be static though, neither version uses the 'this'
> pointer, so it would be called _S_distance.
Applied.
>
> Do those suggestions make sense? The idea is to ensure that a given
> function signature continues to have the same effects. To introduce
> new effects, use a new signature.
>
Sure, I didn't consider the explicit instantiation use case, makes sens.
So here is a new version. I propose to "mark" code kept for backward abi
compatibility with the _GLIBCXX_INLINE_VERSION. Next time we decide to
break abi we will just need to look for this macro to know what code can
be removed.
Ok to commit if tests are successful ?
François
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