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Re: register allocation vs. scheduling and other stuff
- From: tm <tm at mail dot kloo dot net>
- To: Robert Dewar <dewar at gnat dot com>
- Cc: tm_gccmail at mail dot kloo dot net, dberlin at dberlin dot org, gcc at gcc dot gnu dot org,lucier at math dot purdue dot edu
- Date: Tue, 7 Jan 2003 15:10:58 -0800 (PST)
- Subject: Re: register allocation vs. scheduling and other stuff
On Tue, 7 Jan 2003, Robert Dewar wrote:
> are you really sure that only 5000 Itanium machines shipped. I knew the
> number was low, but I am surprised it was that low.
Few more:
http://www.itworld.com/Comp/4211/IDG020104itanium/index.html
"During the third quarter of 2001, hardware vendors sold a grand total of
1,135 workstations, with HP accounting for 650 (57 percent) of those
units, according to Kara Yokley, workstation research analyst at
International Data Corp. (IDC), in Framingham, Massachusetts. IBM
Corp. sold 385 workstations and Dell Computer Corp. and Silicon Graphics
Inc. each shipped 50.
Overall, hardware companies shipped 346,846 workstations in the third
quarter, according to recent numbers from Dataquest Inc., a unit of
Gartner Inc.
What makes the lackluster sales even more disheartening is that the two
companies banking on the future of Itanium -- Intel and Microsoft
Corp. -- may have purchased as much as 80 percent of the workstations
sold in the third quarter, Yokley said.
"Intel and Microsoft are the No. 1 buyers of Itanium to date," she
said. "They are pretty much the two major customers for Itanium."
Only "a handful" of customers bought the remaining Itanium servers not
scooped up by Intel and Microsoft, said Gartner Dataquest workstation
analyst Pia Rieppo."
...
HP had urged customers to begin testing first-generation servers now and
make large purchases when McKinley comes out. As it turns out, most users
may begin testing Itanium with the McKinley generation of chips and not
make large purchases until Madison arrives, analysts said."
I found other articles which mentioned the 2002 sales of Itanium 1/2 chips
seems to be around 8000, and they're "projecting" 50,000 for 2003.
But personally, I think analysts are usually overly optimistic - I was in
the games industry in 1997, and the analysts projected online games would
be a $4 billion dollar industry by 2002, and all the game companies rushed
to build their own online gaming networks...it was actually about $138
million in 2002.
Toshi