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Re: Why does GCC reload my array base pointer? (C++, ASM)


It might be hard to tell without a code example of this, but I usually
find that "const all the things" does the trick.

Regards,
Juan.

2017-07-11 13:16 GMT-03:00 David Pfander <David.Pfander@ipvs.uni-stuttgart.de>:
> Hello everyone,
>
> I have some trouble understanding GCC's code generation. I'm accessing
> different components of a big array. (Or in more detail: I'm writing a
> struct-of-array abstraction in C++.) Now, I want to read different
> components with minimal overhead, because this access takes place in an
> extremely hot loop:
>
> [...]
> m[0] = expansions_SoA.value<0>(flat_index);
> m[1] = expansions_SoA.value<1>(flat_index);
> [...]
>
> The expansions_SoA is an instance of a class that has the accessed array
> as a member:
>
> template <typename component_type, size_t num_components, size_t entries>
> class struct_of_array_data {
>     private:
>         component_type* const data;
> [...]
> }
>
> The array pointer is initialized, used and absolutely never changed (and
> finally deleted[]).
>
> If you now look at a screenshot of vtune (or gdb) ouput here:
> http://imgur.com/a/7YJBC
> You'll see that there is a suspicious mov instruction
>
> movq  (%rax), %rdx
>
> over and over again. This reloads the "data" member, so basically it
> reloads the same value.
>
> My question is: Why isn't this value just kept in registers (it is
> reused immediately)? (How) can I get rid of the duplicate load?
>
> Best regards,
> David Pfander


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