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Why does GCC reload my array base pointer? (C++, ASM)


Hello everyone,

I have some trouble understanding GCC's code generation. I'm accessing
different components of a big array. (Or in more detail: I'm writing a
struct-of-array abstraction in C++.) Now, I want to read different
components with minimal overhead, because this access takes place in an
extremely hot loop:

[...]
m[0] = expansions_SoA.value<0>(flat_index);
m[1] = expansions_SoA.value<1>(flat_index);
[...]

The expansions_SoA is an instance of a class that has the accessed array
as a member:

template <typename component_type, size_t num_components, size_t entries>
class struct_of_array_data {
    private:
        component_type* const data;
[...]
}

The array pointer is initialized, used and absolutely never changed (and
finally deleted[]).

If you now look at a screenshot of vtune (or gdb) ouput here:
http://imgur.com/a/7YJBC
You'll see that there is a suspicious mov instruction

movq  (%rax), %rdx

over and over again. This reloads the "data" member, so basically it
reloads the same value.

My question is: Why isn't this value just kept in registers (it is
reused immediately)? (How) can I get rid of the duplicate load?

Best regards,
David Pfander


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