[committed 2/2] libstdc++: handle small max_blocks_per_chunk in pool resources [PR 94160]

Jonathan Wakely jwakely@redhat.com
Thu Sep 10 14:44:30 GMT 2020


When a pool resource is constructed with max_blocks_per_chunk=1 it ends
up creating a pool with blocks_per_chunk=0 which means it never
allocates anything. Instead it returns null pointers, which should be
impossible.

To avoid this problem, round the max_blocks_per_chunk value to a
multiple of four, so it's never smaller than four.

libstdc++-v3/ChangeLog:

         PR libstdc++/94160
         * src/c++17/memory_resource.cc (munge_options): Round
         max_blocks_per_chunk to a multiple of four.
         (__pool_resource::_M_alloc_pools()): Simplify slightly.
         * testsuite/20_util/unsynchronized_pool_resource/allocate.cc:
         Check that valid pointers are returned when small values are
         used for max_blocks_per_chunk.

Tested powerpc64le-linux. Committed to trunk.


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