Improve the performance of std::uniform_int_distribution (fewer divisions) [Potential patch]
Jonathan Wakely
jwakely@redhat.com
Tue Sep 3 07:12:00 GMT 2019
On 02/09/19 17:11 -0400, Daniel Lemire wrote:
>Even on recent processors, integer division is relatively expensive.
>The current implementation of std::uniform_int_distribution typically
>requires two divisions by invocation:
>
> // downscaling
> const __uctype __uerange = __urange + 1; // __urange can be zero
> const __uctype __scaling = __urngrange / __uerange;
> const __uctype __past = __uerange * __scaling;
> do
> __ret = __uctype(__urng()) - __urngmin;
> while (__ret >= __past);
> __ret /= __scaling;
>
>We can achieve the same algorithmic result with at most one division, and
>typically
>no division at all without requiring more calls to the random number
>generator.
>This was recently added to Swift (https://github.com/apple/swift/pull/25286)
>
>
>The main challenge is that we need to be able to compute the "full"
>product. E.g.,
>given two 64-bit integers, we want the 128-bit result; given two 32-bit
>integers
>we want the 64-bit result. This is fast on common processors. The 128-bit
>product
>is not natively supported in C/C++ but can be achieved with the __uint128_t
>extension
>which is widely supported by GCC.
>
>For example, if we replace the above code by the following in the case where
>__uctype is a 32-bit type, we get a substantial performance boost. E.g., it
>can
>be twice as fast to sort arrays of 1 million elements (e.g., using the
>following
>benchmark: https://github.com/lemire/simple_cpp_shuffle_benchmark )
>
>
> const __uctype __uerange = __urange + 1; // __urange can be zero
> uint64_t __product = (__uctype(__urng()) - __urngmin) * __uerange;
> uint32_t __lsb = uint32_t(__product);
> if(__lsb < __uerange) {
> uint64_t __threshold = -__uerange % __uerange;
> while (__lsb < __threshold) {
> __product = (__uctype(__urng()) - __urngmin) * __uerange;
> __lsb = uint32_t(__product);
> }
> }
>
>I include a potential patch that would bring better performance to
>std::uniform_int_distribution at least in some cases.
>
>Reference: Fast Random Integer Generation in an Interval, ACM Transactions
>on
>Modeling and Computer Simulation 29 (1), 2019
>https://arxiv.org/abs/1805.10941
>
>
>
>
>Index: trunk/libstdc++-v3/include/bits/uniform_int_dist.h
>===================================================================
>--- trunk/libstdc++-v3/include/bits/uniform_int_dist.h (revision 275324)
>+++ trunk/libstdc++-v3/include/bits/uniform_int_dist.h (working copy)
>@@ -33,6 +33,7 @@
>
> #include <type_traits>
> #include <limits>
>+#include <cstdint>
>
> namespace std _GLIBCXX_VISIBILITY(default)
> {
>@@ -242,14 +243,55 @@ _GLIBCXX_BEGIN_NAMESPACE_VERSION
>
> if (__urngrange > __urange)
> {
>- // downscaling
>- const __uctype __uerange = __urange + 1; // __urange can be zero
>- const __uctype __scaling = __urngrange / __uerange;
>- const __uctype __past = __uerange * __scaling;
>- do
>- __ret = __uctype(__urng()) - __urngmin;
>- while (__ret >= __past);
>- __ret /= __scaling;
>+ const __uctype __uerange = __urange + 1; // __urange can be zero
>+ if(std::is_same<__uctype, uint64_t>::value and
What about the case where sizeof(__uctype) == sizeof(uint64_t) but
they're not the same type? e.g. uint64_t might be unsigned long, but
we this technique would be equally valid for unsigned long long.
>+ (__urngrange == numeric_limits<uint64_t>::max()) )
>+ {
>+ // 64-bit case
>+ // reference: Fast Random Integer Generation in an Interval
>+ // ACM Transactions on Modeling and Computer Simulation 29 (1), 2019
>+ // https://arxiv.org/abs/1805.10941
>+ __uint128_t __product = (__uctype(__urng()) - __urngmin) * __uerange;
This looks worth pursuing, but we can't just use __uint128_t like
that, because it isn't supported on all targets. The improved
algorithm needs to be used conditionally (probably depending on a
preprocessor macro like _GLIBCXX_USE_INT128).
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