[Patch] java.lang.Object

Michael Koch konqueror@gmx.de
Tue Nov 16 21:42:00 GMT 2004


Hi list,


I just commit the attached patch to add javadocs to java.lang.Object.


Michael


2004-11-16  Michael Koch  <konqueror@gmx.de>

	* java/lang/Object.java: Added javadocs all over (merged from GNU
	classpath).

-------------- next part --------------
Index: java/lang/Object.java
===================================================================
RCS file: /cvs/gcc/gcc/libjava/java/lang/Object.java,v
retrieving revision 1.5
diff -u -r1.5 Object.java
--- java/lang/Object.java	23 Jan 2004 11:56:47 -0000	1.5
+++ java/lang/Object.java	16 Nov 2004 21:36:38 -0000
@@ -39,11 +39,6 @@
 
 package java.lang;
 
-/**
- * @author Tom Tromey <tromey@cygnus.com>
- * @date September 30, 1998 
- */
-
 /* Written using "Java Class Libraries", 2nd edition, ISBN 0-201-31002-3
  * "The Java Language Specification", ISBN 0-201-63451-1
  * plus online API docs for JDK 1.2 beta from http://www.javasoft.com.
@@ -51,49 +46,465 @@
  * Status:  Complete to version 1.1
  */
 
+/**
+ * Object is the ultimate superclass of every class
+ * (excepting interfaces).  When you define a class that
+ * does not extend any other class, it implicitly extends
+ * java.lang.Object.  Also, an anonymous class based on
+ * an interface will extend Object.
+ *
+ * <p>It provides general-purpose methods that every single
+ * Object, regardless of race, sex or creed, implements.
+ * All of the public methods may be invoked on arrays or
+ * interfaces.  The protected methods <code>clone</code>
+ * and <code>finalize</code> are not accessible on arrays
+ * or interfaces, but all array types have a public version
+ * of <code>clone</code> which is accessible.
+ *
+ * @author John Keiser
+ * @author Eric Blake (ebb9@email.byu.edu)
+ * @author Tom Tromey (tromey@cygnus.com)
+ */
 public class Object
 {
+  /**
+   * Called on an object by the Virtual Machine at most once,
+   * at some point after the Object is determined unreachable
+   * but before it is destroyed. You would think that this
+   * means it eventually is called on every Object, but this is
+   * not necessarily the case.  If execution terminates
+   * abnormally, garbage collection does not always happen.
+   * Thus you cannot rely on this method to always work.
+   * For finer control over garbage collection, use references
+   * from the {@link java.lang.ref} package.
+   *
+   * <p>Virtual Machines are free to not call this method if
+   * they can determine that it does nothing important; for
+   * example, if your class extends Object and overrides
+   * finalize to do simply <code>super.finalize()</code>.
+   *
+   * <p>finalize() will be called by a {@link Thread} that has no
+   * locks on any Objects, and may be called concurrently.
+   * There are no guarantees on the order in which multiple
+   * objects are finalized.  This means that finalize() is
+   * usually unsuited for performing actions that must be
+   * thread-safe, and that your implementation must be
+   * use defensive programming if it is to always work.
+   *
+   * <p>If an Exception is thrown from finalize() during garbage
+   * collection, it will be patently ignored and the Object will
+   * still be destroyed.
+   *
+   * <p>It is allowed, although not typical, for user code to call
+   * finalize() directly.  User invocation does not affect whether
+   * automatic invocation will occur.  It is also permitted,
+   * although not recommended, for a finalize() method to "revive"
+   * an object by making it reachable from normal code again.
+   *
+   * <p>Unlike constructors, finalize() does not get called
+   * for an object's superclass unless the implementation
+   * specifically calls <code>super.finalize()</code>.
+   *
+   * <p>The default implementation does nothing.
+   *
+   * @throws Throwable permits a subclass to throw anything in an
+   *         overridden version; but the default throws nothing
+   * @see System#gc()
+   * @see System#runFinalizersOnExit(boolean)
+   * @see java.lang.ref
+   */
   // This must come first.  See _JvObjectPrefix in Object.h.
   protected void finalize () throws Throwable
   {
   }
 
-  public final native Class getClass ();
-  public native int hashCode ();
-  public final native void notify ();
-  public final native void notifyAll ();
-  public final native void wait (long timeout, int nanos)
+  /**
+   * Returns the runtime {@link Class} of this Object.
+   *
+   * <p>The class object can also be obtained without a runtime
+   * instance by using the class literal, as in:
+   * <code>Foo.class</code>.  Notice that the class literal
+   * also works on primitive types, making it useful for
+   * reflection purposes.
+   *
+   * @return the class of this Object
+   */
+  public final native Class getClass();
+
+  /**
+   * Get a value that represents this Object, as uniquely as
+   * possible within the confines of an int.
+   *
+   * <p>There are some requirements on this method which
+   * subclasses must follow:<br>
+   *
+   * <ul>
+   * <li>Semantic equality implies identical hashcodes.  In other
+   *     words, if <code>a.equals(b)</code> is true, then
+   *     <code>a.hashCode() == b.hashCode()</code> must be as well.
+   *     However, the reverse is not necessarily true, and two
+   *     objects may have the same hashcode without being equal.</li>
+   * <li>It must be consistent.  Whichever value o.hashCode()
+   *     returns on the first invocation must be the value
+   *     returned on all later invocations as long as the object
+   *     exists.  Notice, however, that the result of hashCode may
+   *     change between separate executions of a Virtual Machine,
+   *     because it is not invoked on the same object.</li>
+   * </ul>
+   *
+   * <p>Notice that since <code>hashCode</code> is used in
+   * {@link java.util.Hashtable} and other hashing classes,
+   * a poor implementation will degrade the performance of hashing
+   * (so don't blindly implement it as returning a constant!). Also,
+   * if calculating the hash is time-consuming, a class may consider
+   * caching the results.
+   *
+   * <p>The default implementation returns
+   * <code>System.identityHashCode(this)</code>
+   *
+   * @return the hash code for this Object
+   * @see #equals(Object)
+   * @see System#identityHashCode(Object)
+   */
+  public native int hashCode();
+
+  /**
+   * Wakes up one of the {@link Thread}s that has called
+   * <code>wait</code> on this Object.  Only the owner
+   * of a lock on this Object may call this method.  This lock
+   * is obtained by a <code>synchronized</code> method or statement.
+   *
+   * <p>The Thread to wake up is chosen arbitrarily.  The
+   * awakened thread is not guaranteed to be the next thread
+   * to actually obtain the lock on this object.
+   *
+   * <p>This thread still holds a lock on the object, so it is
+   * typical to release the lock by exiting the synchronized
+   * code, calling wait(), or calling {@link Thread#sleep()}, so
+   * that the newly awakened thread can actually resume.  The
+   * awakened thread will most likely be awakened with an
+   * {@link InterruptedException}, but that is not guaranteed.
+   *
+   * @throws IllegalMonitorStateException if this Thread
+   *         does not own the lock on the Object
+   * @see #notifyAll()
+   * @see #wait()
+   * @see #wait(long)
+   * @see #wait(long, int)
+   * @see Thread
+   */
+  public final native void notify();
+  
+  /**
+   * Wakes up all of the {@link Thread}s that have called
+   * <code>wait</code> on this Object.  Only the owner
+   * of a lock on this Object may call this method.  This lock
+   * is obtained by a <code>synchronized</code> method or statement.
+   *
+   * <p>There are no guarantees as to which thread will next
+   * obtain the lock on the object.
+   *
+   * <p>This thread still holds a lock on the object, so it is
+   * typical to release the lock by exiting the synchronized
+   * code, calling wait(), or calling {@link Thread#sleep()}, so
+   * that one of the newly awakened threads can actually resume.
+   * The resuming thread will most likely be awakened with an
+   * {@link InterruptedException}, but that is not guaranteed.
+   *
+   * @throws IllegalMonitorStateException if this Thread
+   *         does not own the lock on the Object
+   * @see #notify()
+   * @see #wait()
+   * @see #wait(long)
+   * @see #wait(long, int)
+   * @see Thread
+   */
+  public final native void notifyAll();
+
+  /**
+   * Waits a specified amount of time (or indefinitely if
+   * the time specified is 0) for someone to call notify()
+   * or notifyAll() on this Object, waking up this Thread.
+   *
+   * <p>The Thread that calls wait must have a lock on this Object,
+   * obtained by a <code>synchronized</code> method or statement.
+   * After calling wait, the thread loses the lock on this
+   * object until the method completes (abruptly or normally),
+   * at which time it regains the lock.  All locks held on
+   * other objects remain in force, even though the thread is
+   * inactive. Therefore, caution must be used to avoid deadlock.
+   *
+   * <p>Usually, this call will complete normally if the time
+   * expires, or abruptly with {@link InterruptedException}
+   * if another thread called notify, but neither result
+   * is guaranteed.
+   *
+   * <p>The waiting period is nowhere near as precise as
+   * nanoseconds; considering that even wait(int) is inaccurate,
+   * how much can you expect?  But on supporting
+   * implementations, this offers somewhat more granularity
+   * than milliseconds.
+   *
+   * @param ms the number of milliseconds to wait (1,000
+   *        milliseconds = 1 second)
+   * @param ns the number of nanoseconds to wait over and
+   *        above ms (1,000,000 nanoseconds = 1 millisecond)
+   * @throws IllegalArgumentException if ms < 0 or ns is not
+   *         in the range 0 to 999,999
+   * @throws IllegalMonitorStateException if this Thread
+   *         does not own a lock on this Object
+   * @throws InterruptedException if some other Thread
+   *         interrupts this Thread
+   * @see #notify()
+   * @see #notifyAll()
+   * @see #wait()
+   * @see #wait(long)
+   * @see Thread
+   */
+  public final native void wait(long timeout, int nanos)
     throws InterruptedException;
 
-  public boolean equals (Object obj)
+  /**
+   * Determine whether this Object is semantically equal
+   * to another Object.
+   *
+   * <p>There are some fairly strict requirements on this
+   * method which subclasses must follow:<br>
+   * <ul>
+   * <li>It must be transitive.  If <code>a.equals(b)</code> and
+   *     <code>b.equals(c)</code>, then <code>a.equals(c)</code>
+   *     must be true as well.</li>
+   * <li>It must be symmetric.  <code>a.equals(b)</code> and
+   *     <code>b.equals(a)</code> must have the same value.</li>
+   * <li>It must be reflexive.  <code>a.equals(a)</code> must
+   *     always be true.</li>
+   * <li>It must be consistent.  Whichever value a.equals(b)
+   *     returns on the first invocation must be the value
+   *     returned on all later invocations.</li>
+   * <li><code>a.equals(null)</code> must be false.</li>
+   * <li>It must be consistent with hashCode().  That is,
+   *     <code>a.equals(b)</code> must imply
+   *     <code>a.hashCode() == b.hashCode()</code>.
+   *     The reverse is not true; two objects that are not
+   *     equal may have the same hashcode, but that has
+   *     the potential to harm hashing performance.</li>
+   * </ul>
+   *
+   * <p>This is typically overridden to throw a {@link ClassCastException}
+   * if the argument is not comparable to the class performing
+   * the comparison, but that is not a requirement.  It is legal
+   * for <code>a.equals(b)</code> to be true even though
+   * <code>a.getClass() != b.getClass()</code>.  Also, it
+   * is typical to never cause a {@link NullPointerException}.
+   *
+   * <p>In general, the Collections API ({@link java.util}) use the
+   * <code>equals</code> method rather than the <code>==</code>
+   * operator to compare objects.  However, {@link java.util.IdentityHashMap}
+   * is an exception to this rule, for its own good reasons.
+   *
+   * <p>The default implementation returns <code>this == o</code>.
+   *
+   * @param obj the Object to compare to
+   * @return whether this Object is semantically equal to another
+   * @see #hashCode()
+   */
+  public boolean equals(Object obj)
   {
     return this == obj;
   }
 
-  public Object ()
+  /**
+   * The basic constructor.  Object is special, because it has no
+   * superclass, so there is no call to super().
+   *
+   * @throws OutOfMemoryError Technically, this constructor never
+   *         throws an OutOfMemoryError, because the memory has
+   *         already been allocated by this point.  But as all
+   *         instance creation expressions eventually trace back
+   *         to this constructor, and creating an object allocates
+   *         memory, we list that possibility here.
+   */
+  public Object()
   {
   }
 
-  public String toString ()
+  /**
+   * Convert this Object to a human-readable String.
+   * There are no limits placed on how long this String
+   * should be or what it should contain.  We suggest you
+   * make it as intuitive as possible to be able to place
+   * it into {@link java.io.PrintStream#println() System.out.println()}
+   * and such.
+   *
+   * <p>It is typical, but not required, to ensure that this method
+   * never completes abruptly with a {@link RuntimeException}.
+   *
+   * <p>This method will be called when performing string
+   * concatenation with this object.  If the result is
+   * <code>null</code>, string concatenation will instead
+   * use <code>"null"</code>.
+   *
+   * <p>The default implementation returns
+   * <code>getClass().getName() + "@" +
+   *      Integer.toHexString(hashCode())</code>.
+   *
+   * @return the String representing this Object, which may be null
+   * @throws OutOfMemoryError The default implementation creates a new
+   *         String object, therefore it must allocate memory
+   * @see #getClass()
+   * @see #hashCode()
+   * @see Class#getName()
+   * @see Integer#toHexString(int)
+   */
+  public String toString()
   {
     return getClass().getName() + '@' + Integer.toHexString(hashCode());
   }
 
-  public final void wait () throws InterruptedException
+  /**
+   * Waits indefinitely for notify() or notifyAll() to be
+   * called on the Object in question.  Implementation is
+   * identical to wait(0).
+   *
+   * <p>The Thread that calls wait must have a lock on this Object,
+   * obtained by a <code>synchronized</code> method or statement.
+   * After calling wait, the thread loses the lock on this
+   * object until the method completes (abruptly or normally),
+   * at which time it regains the lock.  All locks held on
+   * other objects remain in force, even though the thread is
+   * inactive. Therefore, caution must be used to avoid deadlock.
+   *
+   * <p>While it is typical that this method will complete abruptly
+   * with an {@link InterruptedException}, it is not guaranteed.  So,
+   * it is typical to call wait inside an infinite loop:<br>
+   *
+   * <pre>
+   * try
+   *   {
+   *     while (true)
+   *       lock.wait();
+   *   }
+   * catch (InterruptedException e)
+   *   {
+   *   }
+   * </pre>
+   *
+   * @throws IllegalMonitorStateException if this Thread
+   *         does not own a lock on this Object
+   * @throws InterruptedException if some other Thread
+   *         interrupts this Thread
+   * @see #notify()
+   * @see #notifyAll()
+   * @see #wait(long)
+   * @see #wait(long, int)
+   * @see Thread
+   */
+  public final void wait() throws InterruptedException
   {
-    wait (0, 0);
+    wait(0, 0);
   }
 
-  public final void wait (long timeout) throws InterruptedException
+  /**
+   * Waits a specified amount of time (or indefinitely if
+   * the time specified is 0) for someone to call notify()
+   * or notifyAll() on this Object, waking up this Thread.
+   *
+   * <p>The Thread that calls wait must have a lock on this Object,
+   * obtained by a <code>synchronized</code> method or statement.
+   * After calling wait, the thread loses the lock on this
+   * object until the method completes (abruptly or normally),
+   * at which time it regains the lock.  All locks held on
+   * other objects remain in force, even though the thread is
+   * inactive. Therefore, caution must be used to avoid deadlock.
+   *
+   * <p>Usually, this call will complete normally if the time
+   * expires, or abruptly with {@link InterruptedException}
+   * if another thread called notify, but neither result
+   * is guaranteed.
+   *
+   * <p>The waiting period is only *roughly* the amount of time
+   * you requested.  It cannot be exact because of the overhead
+   * of the call itself.  Most Virtual Machiness treat the
+   * argument as a lower limit on the time spent waiting, but
+   * even that is not guaranteed.  Besides, some other thread
+   * may hold the lock on the object when the time expires, so
+   * the current thread may still have to wait to reobtain the
+   * lock.
+   *
+   * @param timeout the minimum number of milliseconds to wait (1000
+   *        milliseconds = 1 second), or 0 for an indefinite wait
+   * @throws IllegalArgumentException if ms < 0
+   * @throws IllegalMonitorStateException if this Thread
+   *         does not own a lock on this Object
+   * @throws InterruptedException if some other Thread
+   *         interrupts this Thread
+   * @see #notify()
+   * @see #notifyAll()
+   * @see #wait()
+   * @see #wait(long, int)
+   * @see Thread
+   */
+  public final void wait(long timeout) throws InterruptedException
   {
-    wait (timeout, 0);
+    wait(timeout, 0);
   }
 
-  protected native Object clone () throws CloneNotSupportedException;
+  /**
+   * This method may be called to create a new copy of the
+   * Object.  The typical behavior is as follows:<br>
+   * <ul>
+   *  <li><code>o == o.clone()</code> is false</li>
+   *  <li><code>o.getClass() == o.clone().getClass()</code>
+   *      is true</li>
+   *  <li><code>o.equals(o)</code> is true</li>
+   * </ul>
+   *
+   * <p>However, these are not strict requirements, and may
+   * be violated if necessary.  Of the three requirements, the
+   * last is the most commonly violated, particularly if the
+   * subclass does not override {@link #equals(Object)}.
+   *
+   * <p>If the Object you call clone() on does not implement
+   * {@link Cloneable} (which is a placeholder interface), then
+   * a CloneNotSupportedException is thrown.  Notice that
+   * Object does not implement Cloneable; this method exists
+   * as a convenience for subclasses that do.
+   *
+   * <p>Object's implementation of clone allocates space for the
+   * new Object using the correct class, without calling any
+   * constructors, and then fills in all of the new field values
+   * with the old field values.  Thus, it is a shallow copy.
+   * However, subclasses are permitted to make a deep copy.
+   *
+   * <p>All array types implement Cloneable, and override
+   * this method as follows (it should never fail):<br>
+   * <pre>
+   * public Object clone()
+   * {
+   *   try
+   *     {
+   *       super.clone();
+   *     }
+   *   catch (CloneNotSupportedException e)
+   *     {
+   *       throw new InternalError(e.getMessage());
+   *     }
+   * }
+   * </pre>
+   *
+   * @return a copy of the Object
+   * @throws CloneNotSupportedException If this Object does not
+   *         implement Cloneable
+   * @throws OutOfMemoryError Since cloning involves memory allocation,
+   *         even though it may bypass constructors, you might run
+   *         out of memory
+   * @see Cloneable
+   */
+  protected native Object clone() throws CloneNotSupportedException;
 
   // This initializes the sync_info member.  It is here for
   // completeness (some day we'll be able to auto-generate Object.h).
-  private final native void sync_init ();
+  private final native void sync_init();
 
   // Note that we don't mention the sync_info field here.  If we do,
   // jc1 will not work correctly.


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