[PING^2] Re: Fix 'hash_table::expand' to destruct stale Value objects

Richard Biener richard.guenther@gmail.com
Fri Sep 17 13:03:18 GMT 2021


On Fri, Sep 17, 2021 at 2:39 PM Jonathan Wakely <jwakely.gcc@gmail.com> wrote:
>
> On Fri, 17 Sept 2021 at 13:08, Richard Biener
> <richard.guenther@gmail.com> wrote:
> >
> > On Fri, Sep 17, 2021 at 1:17 PM Thomas Schwinge <thomas@codesourcery.com> wrote:
> > >
> > > Hi!
> > >
> > > On 2021-09-10T10:00:25+0200, I wrote:
> > > > On 2021-09-01T19:31:19-0600, Martin Sebor via Gcc-patches <gcc-patches@gcc.gnu.org> wrote:
> > > >> On 8/30/21 4:46 AM, Thomas Schwinge wrote:
> > > >>> Ping -- we still need to plug the memory leak; see patch attached, and/or
> > > >>> long discussion here:
> > > >>
> > > >> Thanks for answering my questions.  I have no concerns with going
> > > >> forward with the patch as is.
> > > >
> > > > Thanks, Martin.  Ping for formal approval (and review for using proper
> > > > C++ terminology in the 'gcc/hash-table.h:hash_table::expand' source code
> > > > comment that I'm adding).  Patch again attached, for easy reference.
> > >
> > > Ping, once again.
> >
> > I'm happy when a C++ literate approves the main change which I quote as
> >
> >           new ((void*) q) value_type (std::move (x));
> > +
> > +         /* Manually invoke destructor of original object, to counterbalance
> > +            object constructed via placement new.  */
> > +         x.~value_type ();
> >
> > but I had the impression that std::move already "moves away" from the source?
>
> It just casts the argument to an rvalue reference, which allows the
> value_type constructor to steal its guts.
>
> > That said, the dance above looks iffy, there must be a nicer way to "move"
> > an object in C++?
>
> The code above is doing two things: transfer the resources from x to a
> new object at location *q, and then destroy x.
>
> The first part (moving its resources) has nothing to do with
> destruction. An object still needs to be destroyed, even if its guts
> have been moved to another object.
>
> The second part is destroying the object, to end its lifetime. You
> wouldn't usually call a destructor explicitly, because it would be
> done automatically at the end of scope for objects on the stack, or
> done by delete when you free obejcts on the heap. This is a special
> case where the object's lifetime is manually managed in storage that
> is manually managed.
>
> >
> > What happens if the dtor is deleted btw?
>
> If the destructor is deleted you have created an unusable type that
> cannot be stored in containers. It can only be created using new, and
> then never destroyed. If you play stupid games, you win stupid prizes.
> Don't do that.
>
> > Shouldn't you use sth
> > like a placement 'delete' instead of invoking a DTOR?
>
> No, there is no placement delete. This is exactly the right way to
> destroy an object in-place.
>
> I haven't read the rest of the patch, but the snippet above looks fine.

OK, thanks for clarifying.

The patch is OK then.

Thanks,
Richard.


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