RFD: hookizing BITS_PER_UNIT in tree optimizers / frontends
Joern Rennecke
amylaar@spamcop.net
Wed Nov 24 13:51:00 GMT 2010
Quoting Richard Guenther <richard.guenther@gmail.com>:
> Well. Some things really ought to stay as macros. You can always
> error out if a multi-target compiler would have conflicts there at
> configure time.
So what are we going to do about all the tree optimizers and frontends that
use BITS_PER_UNIT?
Should they all include tm.h, with the hazard that more specific
macros creep in?
Or do we want to put this in a separate header file?
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