[arm] possible bug in G++ 3.4.x

Vladimir Ivanov vladitx@nucleusys.com
Tue Mar 1 10:55:00 GMT 2005


Hello,

[Richard]:
 	Does this mean that GCC-3.4.x won't be fixed?

[Paul]:
 	Is this problem present also in CSL-3.4.x branch?

Best regards,
   -- Vladimir

On Tue, 1 Mar 2005, Richard Earnshaw wrote:

> On Mon, 2005-02-28 at 12:51, Vladimir Ivanov wrote:
>> Hello all,
>>
>> While compiling this:
>>  	http://sourceforge.net/projects/raytracer/
>>
>> I think I've spotted a bug in ARM port of G++.
>>
>> The problem is that many method functions tend to save all callee-saved FP
>> registers, while they use few or none of them.
>>
>> Here's a small snippet from "base3d.cpp" file:
>>
>> 00000528 <_ZN6Base3d8rotateV1Ed>:
>>       528:       e1a0c00d        mov     ip, sp
>>       52c:       e92ddff0        stmdb   sp!, {r4, r5, r6, r7, r8, r9, sl, fp, ip, lr, pc}
>>       530:       ed2d420c        sfm     f4, 4, [sp, #-48]!
>>       534:       e24cb004        sub     fp, ip, #4      ; 0x4
>>       538:       e24dd0cc        sub     sp, sp, #204    ; 0xcc
>>       53c:       e59f3288        ldr     r3, [pc, #648]  ; 7cc <.text+0x7cc>
>>       ...
>>
>> Function uses only F0 register, although F4-F7 are saved/restored. This
>> leads to great speed penalty, especially when coprocessors like Crunch
>> have many registers.
>>
>> PowerPC port shows no such problem, so I think it's something in ARM port.
>>
>> Sorry I cannot provide small enough example, C++ is not my area of
>> expertise.
>
> [I tried to reply to this yesterday, but the response has failed to show
> up here.  I suspect it was mailer problems at my end, but if you get
> this twice I apologise.]
>
> I think this is most likely a consequence of SJLJ exceptions.  It should
> be fixed when we move to the EABI unwinding tables.
>
> R.
>



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