std::pow implementation
Scott Robert Ladd
coyote@coyotegulch.com
Wed Jul 30 15:50:00 GMT 2003
Alexandre Oliva wrote:
> Therefore, inline the way you describe it, is useful only for
> functions that are *always* profitable to inline. Any function that
> might or might not be profitable to inline should not be declared
> inline, and the compiler would never inline it. This sounds silly to
> me. Why not let the user tell the compiler `hey, look, this
> function is probably worth trying to inline', but letting the
> compiler decide whether it's actually profitable or not, depending
> not only on the context, but also on machine-dependent features?
IMNSHO, the keyword "inline" means precisely what it says: to inline the
code for a given function, if possible.
You are applying a different semantic concept to "inline" -- you want a
keyword that says "make this function as efficient as possible when
used". As such, it would be better to have a new keyword -- say
"optimize" -- that identifies a function important to performance,
explicitly handing decisions to the compiler.
"Inline", however, has a very precise and direct meaning, and it should
be fuddled with imprecise expectations.
--
Scott Robert Ladd
Coyote Gulch Productions (http://www.coyotegulch.com)
Software Invention for High-Performance Computing
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