GCC
Maggie
maggie_shh@hotmail.com
Fri Jul 19 08:24:00 GMT 2002
As I know,there is a project named dev-c++.
Regards
Maggie
----- Original Message -----
From: "stephen miller" <stephen@pagemiller.com>
To: <gcc@gcc.gnu.org>
Sent: Friday, July 19, 2002 10:41 AM
Subject: GCC
> Okay, I came upon your website with the intention to look for "dev
> libraries" that would allow me to create my project and use gcc as the
> backend for it. I came across your suggestion to email you with my
> intentions.
>
> I know there are several graphical IDE's out there, but I want to create
> a graphical IDE with an interface that I have *never* seen before. I've
> checked out all of the free IDE's in various places and have determined
> that none of them are what I want, although grabbing some of their code
> might in fact happen :).
>
> I intend, of course, to gpl it.
>
> I want to have it run on windows and linux.
>
> I think my idea is sufficiently good as to warrant the *huge* amount of
> work this will take me.
>
> I am not at all confident that I will ever finish the project
> -I am a college student
> -I am just learning GTK+ which I'm writing the front end in...
> -I have a life outside of college and programming.
>
> But I love this project so far, and hopefully I'll carry it to a 1.0
> release which would allow me to create code files that are compilable
> with the graphical interface. Because of the interface this will be
> *much* harder than it would be with a file interface.
>
>
> Also, this is meant to be an IDE for c/c++. It could also, eventually,
> be adapted to being used with perl and other things.
>
>
> VERBOSE PROJECT DESCRIPTION, Lector Caveat
>
> I don't want to discuss what I'm going to do for fear of non-acceptance,
> but I'll do so anyway. The intent is to have each function be
> considered an object. A global function does not have a parent object
> per say, but a class method is an object that is possessed by a class
> object which is in turn not possessed by anything. All of the
> "standalone" objects are then possessed by "file objects" which the
> developer will not have to concern himself too much with.
>
> What this allows me to do is to have a function "window" that is the
> function and the function alone. A text box with the code, a text box
> with comments for *that* function, a gray label for the return type of
> the function, a gray box for the parameters, and a drop down list for
> other functions on its level. That means if its a "global" function the
> drop down box will have all of the global functions. If it belongs to a
> class, it will have all the peer "functions". You will be able to have
> multiple function windows open.
>
> I'll also have a "class window", an "expandible list object viewer", a
> "file viewer", and a "variable viewer". Each variable can have a
> comment, a type, and a name. Class variables have levels of publicness,
> like public, private, and protected. Class windows will have all of the
> "functions" listed in a box, and all of the "variables" listed in a box,
> sorted by their level of publicity, and graphically illustrated in the
> background by their level of publicity. Ie "public" methods could have
> a low-contrast "sky" pixmap behind it to suggest "freedom".
>
> Picture association is _highly_ important to this interface, to speed up
> development work. Ideally each picture will be intuitive, easy to
> remember, and catchy.
>
> File viewers allow you to associate top level objects with a file. The
> "expandible list object viewer" allows you to sort things by file
> associate, or on a complete level. (think MSVC's OBJ lister in the
> lower left pain by default).
>
> Each window is intended to be freefloating like gimp with one floating
> menu bar complete with icons that is the "master" window.
>
> Any object listed in ANY window can be doubleclicked allowing
> editing/viewing of that object's properties possible. ie the appropriate
> "object editor" for that object will pop up. I've got a way to keep
> multiple editors for the same object from opening, and from keeping
> multiple views across different kinds of editors of an object "updated"
> at all times.
>
> This system, is to me, a much faster way of coding and reinforces the
> idea of object oriented programming. I would use it even if it was
> procedural program because a procedure is just its own object, that
> cannot inherit or beget new children yes, but it is a standalone object
> with "connectors" nonetheless.
>
>
> Okay, before you think, well how does this become compilable? you have
> to ask how the nature of the "file associations" plays into writing text
> files which can then be shipped into g++. Because you have to worry
> about .h files, extern statements, #pragma's, #includes, etc. Well each
> file object can have a list of necessary "includes". Oh hell I could
> attempt to build a method of dragging and dropping a huge list of
> include files as well :). Or you could "build" your own list of include
> statements that you want to be able to pull from quickly.
>
> This removes a LOT of typing from the dev's hands and becomes much
> quicker mousing around stuff. It also reinforces function clarity and
> you don't have to keep "scrolling" through tons of pages. You're eyes
> don't have to move around so much and this decreases confusion. Picture
> association speeds up "creation" of new objects and so on. The method
> through which you can create a new "class object" or a "function object"
> exists in several windows, uses the same icon, and is relatively large.
> This far excedes MSVC's classwizard which is both confusing, hard to
> find, buried in menus, and way overdone. (also imsho non-intuitive).
>
> Well, enough convicing you :p, if you don't agree , thats cool.
>
>
>
>
> _what I could use from you, if anything_
> I could use suggestions as to where to look for "increasing" the link
> between gcc and the IDE. and/or portability issues with gcc's link with
> the GTK+ ide. Also, anything else you can think of.
>
> I don't want to just have people be aware of the project because its
> quite smile right now, its TONS of notes, lots of little drawings, and
> only a small amount of GTK code (its growing!). I also have no idea at
> what point to try to get other people interested in the project, either
> by using it and responding, or even developing.
>
> Anyway, go ahead, flame away, I dare ya,
>
> Steve
> :wq
>
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