malloc/free & new/delete balance
Carlo Wood
carlo@runaway.xs4all.nl
Mon Jun 29 08:41:00 GMT 1998
In gcc/cp/new2.cc,
WEAK(void * operator new[] (size_t sz) throw (std::bad_alloc))
{
return ::operator new(sz);
}
...
WEAK (void operator delete[] (void *ptr) throw ())
{
if (ptr)
free (ptr);
}
This unbalance between calling `::operator new(size_t)' and `free(void *)'
is causing troubles when `operator new(size_t)' and `operator delete(void *)'
are overloaded [ for example to call special memory allocation/deallocation
functions called malloc_with_prepended_magic_number(size_t) and
free_with_prepended_magic_number(void *). Then calling 'operator
new[](size_t)' uses malloc_with_prepended_magic_number(size_t) and
'operator delete[](void *)' uses just free(void *) ].
The way it is now you force people to also overload operator new[] and
operator delete[] when they overloaded operator new and operator delete.
Imho, the only correct way is to balance this and use:
WEAK (void operator delete[] (void *ptr) throw ())
{
::operator delete(ptr);
}
Alternatively, and probably a little faster, is to duplicate the
code from operator new(size_t) and use:
WEAK(void * operator new[] (size_t sz) throw (std::bad_alloc))
{
/*
* This is an exact copy of
* void * operator new (size_t sz) throw (std::bad_alloc)
*/
void *p;
/* malloc (0) is unpredictable; avoid it. */
if (sz == 0)
sz = 1;
p = (void *) malloc (sz);
while (p == 0)
{
new_handler handler = __new_handler;
if (! handler)
throw bad_alloc ();
handler ();
p = (void *) malloc (sz);
}
return p;
}
Comments?
--
Carlo Wood <carlo@runaway.xs4all.nl>
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