[PATCH] arm: Fix multiple inheritance thunks for thumb-1 with -mpure-code

Richard Earnshaw Richard.Earnshaw@foss.arm.com
Fri Oct 30 12:49:17 GMT 2020


On 29/10/2020 19:18, Richard Earnshaw via Gcc-patches wrote:
> On 28/10/2020 18:10, Christophe Lyon via Gcc-patches wrote:
>> On Wed, 28 Oct 2020 at 18:44, Richard Earnshaw
>> <Richard.Earnshaw@foss.arm.com> wrote:
>>>
>>> On 27/10/2020 15:42, Richard Earnshaw via Gcc-patches wrote:
>>>> On 26/10/2020 10:52, Christophe Lyon via Gcc-patches wrote:
>>>>> On Thu, 22 Oct 2020 at 17:22, Richard Earnshaw
>>>>> <Richard.Earnshaw@foss.arm.com> wrote:
>>>>>>
>>>>>> On 22/10/2020 09:45, Christophe Lyon via Gcc-patches wrote:
>>>>>>> On Wed, 21 Oct 2020 at 19:36, Richard Earnshaw
>>>>>>> <Richard.Earnshaw@foss.arm.com> wrote:
>>>>>>>>
>>>>>>>> On 21/10/2020 17:11, Christophe Lyon via Gcc-patches wrote:
>>>>>>>>> On Wed, 21 Oct 2020 at 18:07, Richard Earnshaw
>>>>>>>>> <Richard.Earnshaw@foss.arm.com> wrote:
>>>>>>>>>>
>>>>>>>>>> On 21/10/2020 16:49, Christophe Lyon via Gcc-patches wrote:
>>>>>>>>>>> On Tue, 20 Oct 2020 at 13:25, Richard Earnshaw
>>>>>>>>>>> <Richard.Earnshaw@foss.arm.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> On 20/10/2020 12:22, Richard Earnshaw wrote:
>>>>>>>>>>>>> On 19/10/2020 17:32, Christophe Lyon via Gcc-patches wrote:
>>>>>>>>>>>>>> On Mon, 19 Oct 2020 at 16:39, Richard Earnshaw
>>>>>>>>>>>>>> <Richard.Earnshaw@foss.arm.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On 12/10/2020 08:59, Christophe Lyon via Gcc-patches wrote:
>>>>>>>>>>>>>>>> On Thu, 8 Oct 2020 at 11:58, Richard Earnshaw
>>>>>>>>>>>>>>>> <Richard.Earnshaw@foss.arm.com> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On 08/10/2020 10:07, Christophe Lyon via Gcc-patches wrote:
>>>>>>>>>>>>>>>>>> On Tue, 6 Oct 2020 at 18:02, Richard Earnshaw
>>>>>>>>>>>>>>>>>> <Richard.Earnshaw@foss.arm.com> wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On 29/09/2020 20:50, Christophe Lyon via Gcc-patches wrote:
>>>>>>>>>>>>>>>>>>>> When mi_delta is > 255 and -mpure-code is used, we cannot load delta
>>>>>>>>>>>>>>>>>>>> from code memory (like we do without -mpure-code).
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> This patch builds the value of mi_delta into r3 with a series of
>>>>>>>>>>>>>>>>>>>> movs/adds/lsls.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> We also do some cleanup by not emitting the function address and delta
>>>>>>>>>>>>>>>>>>>> via .word directives at the end of the thunk since we don't use them
>>>>>>>>>>>>>>>>>>>> with -mpure-code.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> No need for new testcases, this bug was already identified by
>>>>>>>>>>>>>>>>>>>> eg. pr46287-3.C
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> 2020-09-29  Christophe Lyon  <christophe.lyon@linaro.org>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>       gcc/
>>>>>>>>>>>>>>>>>>>>       * config/arm/arm.c (arm_thumb1_mi_thunk): Build mi_delta in r3 and
>>>>>>>>>>>>>>>>>>>>       do not emit function address and delta when -mpure-code is used.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Hi Richard,
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Thanks for your comments.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> There are some optimizations you can make to this code.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Firstly, for values between 256 and 510 (inclusive), it would be better
>>>>>>>>>>>>>>>>>>> to just expand a mov of 255 followed by an add.
>>>>>>>>>>>>>>>>>> I now see the splitted for the "Pe" constraint which I hadn't noticed
>>>>>>>>>>>>>>>>>> before, so I can write something similar indeed.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> However, I'm note quite sure to understand the benefit in the split
>>>>>>>>>>>>>>>>>> when -mpure-code is NOT used.
>>>>>>>>>>>>>>>>>> Consider:
>>>>>>>>>>>>>>>>>> int f3_1 (void) { return 510; }
>>>>>>>>>>>>>>>>>> int f3_2 (void) { return 511; }
>>>>>>>>>>>>>>>>>> Compile with -O2 -mcpu=cortex-m0:
>>>>>>>>>>>>>>>>>> f3_1:
>>>>>>>>>>>>>>>>>>         movs    r0, #255
>>>>>>>>>>>>>>>>>>         lsls    r0, r0, #1
>>>>>>>>>>>>>>>>>>         bx      lr
>>>>>>>>>>>>>>>>>> f3_2:
>>>>>>>>>>>>>>>>>>         ldr     r0, .L4
>>>>>>>>>>>>>>>>>>         bx      lr
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> The splitter makes the code bigger, does it "compensate" for this by
>>>>>>>>>>>>>>>>>> not having to load the constant?
>>>>>>>>>>>>>>>>>> Actually the constant uses 4 more bytes, which should be taken into
>>>>>>>>>>>>>>>>>> account when comparing code size,
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Yes, the size of the literal pool entry needs to be taken into account.
>>>>>>>>>>>>>>>>>  It might happen that the entry could be shared with another use of that
>>>>>>>>>>>>>>>>> literal, but in general that's rare.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> so f3_1 uses 6 bytes, and f3_2 uses 8, so as you say below three
>>>>>>>>>>>>>>>>>> thumb1 instructions would be equivalent in size compared to loading
>>>>>>>>>>>>>>>>>> from the literal pool. Should the 256-510 range be extended?
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> It's a bit borderline at three instructions when literal pools are not
>>>>>>>>>>>>>>>>> expensive to use, but in thumb1 literal pools tend to be quite small due
>>>>>>>>>>>>>>>>> to the limited pc offsets we can use.  I think on balance we probably
>>>>>>>>>>>>>>>>> want to use the instruction sequence unless optimizing for size.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> This is also true for
>>>>>>>>>>>>>>>>>>> the literal pools alternative as well, so should be handled before all
>>>>>>>>>>>>>>>>>>> this.
>>>>>>>>>>>>>>>>>> I am not sure what you mean: with -mpure-code, the above sample is compiled as:
>>>>>>>>>>>>>>>>>> f3_1:
>>>>>>>>>>>>>>>>>>         movs    r0, #255
>>>>>>>>>>>>>>>>>>         lsls    r0, r0, #1
>>>>>>>>>>>>>>>>>>         bx      lr
>>>>>>>>>>>>>>>>>> f3_2:
>>>>>>>>>>>>>>>>>>         movs    r0, #1
>>>>>>>>>>>>>>>>>>         lsls    r0, r0, #8
>>>>>>>>>>>>>>>>>>         adds    r0, r0, #255
>>>>>>>>>>>>>>>>>>         bx      lr
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> so the "return 510" case is already handled as without -mpure-code.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> I was thinking specifically of the thunk sequence where you seem to be
>>>>>>>>>>>>>>>>> emitting instructions directly rather than generating RTL.  The examples
>>>>>>>>>>>>>>>>> you show here are not thunks.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> OK thanks for the clarification.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Here is an updated version, split into 3 patches to hopefully make
>>>>>>>>>>>>>>>> review easier.
>>>>>>>>>>>>>>>> They apply on top of my other mpure-code patches for PR96967 and PR96770:
>>>>>>>>>>>>>>>> https://gcc.gnu.org/pipermail/gcc-patches/2020-September/554956.html
>>>>>>>>>>>>>>>> https://gcc.gnu.org/pipermail/gcc-patches/2020-September/554957.html
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I kept it this way to make incremental changes easier to understand.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Patch 1: With the hope to avoid confusion and make maintenance easier,
>>>>>>>>>>>>>>>> I have updated thumb1_gen_const_int() so that it can generate either RTL or
>>>>>>>>>>>>>>>> asm. This way, all the code used to build thumb-1 constants is in the
>>>>>>>>>>>>>>>> same place,
>>>>>>>>>>>>>>>>  in case we need to improve/fix it later. We now generate shorter sequences in
>>>>>>>>>>>>>>>> several cases matching your comments.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Patch 2: Removes the equivalent loop from thumb1_movsi_insn pattern and
>>>>>>>>>>>>>>>> calls thumb1_gen_const_int.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Patch 3: Update of the original patch in this thread, now calls
>>>>>>>>>>>>>>>> thumb1_gen_const_int.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Yuk!  Those changes to thumb1_gen_const_int are horrible.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I think we should be able to leverage the fact that the compiler can use
>>>>>>>>>>>>>>> C++ now to do much better than that, for example by making that function
>>>>>>>>>>>>>>> a template.  For example (and this is just a sketch):
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Indeed! I didn't think about it since there is no other use of
>>>>>>>>>>>>>> templates in arm.c yet.
>>>>>>>>>>>>>> I'll send an update soon.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Other than that, does the approach look OK to you?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> Yes, I think this is heading in the right direction.  Bringing the two
>>>>>>>>>>>>> immediate generating operations into a single function can only be a
>>>>>>>>>>>>> good thing.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Looking again at your example constant sequences, I see:
>>>>>>>>>>>>>
>>>>>>>>>>>>> 0x1000010:
>>>>>>>>>>>>>         movs    r3, #16
>>>>>>>>>>>>>         lsls    r3, #16
>>>>>>>>>>>>>         adds    r3, #1
>>>>>>>>>>>>>         lsls    r3, #4
>>>>>>>>>>>>> 0x1000011:
>>>>>>>>>>>>>         movs    r3, #1
>>>>>>>>>>>>>         lsls    r3, #24
>>>>>>>>>>>>>         adds    r3, #17
>>>>>>>>>>>>>
>>>>>>>>>>>>> The first of these looks odd, given the second sequence.  Why doesn't
>>>>>>>>>>>>> the first expand to
>>>>>>>>>>>>>
>>>>>>>>>>>>> 0x1000010:
>>>>>>>>>>>>>         movs    r3, #16
>>>>>>>>>>>>>         lsls    r3, #16
>>>>>>>>>>>>>         adds    r3, #16
>>>>>>>>>>>>>
>>>>>>>>>>>> Err, I mean to:
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> 0x1000010:
>>>>>>>>>>>>         movs    r3, #1
>>>>>>>>>>>>         lsls    r3, #24
>>>>>>>>>>>>         adds    r3, #16
>>>>>>>>>>>>
>>>>>>>>>>>> ?
>>>>>>>>>>>
>>>>>>>>>>> Because I first try to right-shift the constant, hoping to reduce its
>>>>>>>>>>> range and need less instructions to build the higher part, then
>>>>>>>>>>> left-shift back.
>>>>>>>>>>>
>>>>>>>>>>> In this particular case, we'd need to realize that there are many
>>>>>>>>>>> zeros "inside" the constant.
>>>>>>>>>>>
>>>>>>>>>>> If I remove the part that tries to reduce the range, I do get that
>>>>>>>>>>> sequence, but for 764 I now generate
>>>>>>>>>>> movs    r3, #2
>>>>>>>>>>> lsls    r3, #8
>>>>>>>>>>> adds    r3, #252
>>>>>>>>>>> instead of
>>>>>>>>>>> movs    r3, #191
>>>>>>>>>>> lsls    r3, #2
>>>>>>>>>>>
>>>>>>>>>>> A possibility would be to try both approaches and keep the shortest one.
>>>>>>>>>>
>>>>>>>>>> Lets leave that for now, it's not important to fixing the main issue;
>>>>>>>>>> but we should remember we need to come back to it at some point.
>>>>>>>>>>
>>>>>>>>> Thanks, that's what I was thinking too.
>>>>>>>>>
>>>>>>>>>> There are other tricks as well, such as
>>>>>>>>>>
>>>>>>>>>>   0xffffff
>>>>>>>>>>
>>>>>>>>>> can be done as
>>>>>>>>>>
>>>>>>>>>>   0x1000000 - 1
>>>>>>>>>>
>>>>>>>>>> and
>>>>>>>>>>
>>>>>>>>>>   0xfffffd
>>>>>>>>>>
>>>>>>>>>> as
>>>>>>>>>>
>>>>>>>>>>   0x1000000 - 3
>>>>>>>>>>
>>>>>>>>>> but these can wait as well.
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Didn't we already need to handle such tricks? I'm surprised this
>>>>>>>>> wasn't needed earlier.
>>>>>>>>>
>>>>>>>>
>>>>>>>> I don't think we ever worried about them.  Most of them need at least 3
>>>>>>>> instructions so aren't a code size saving over using a literal pool entry.
>>>>>>>>
>>>>>>> OK, this will also help when using -mslow-flash-data.
>>>>>>>
>>>>>>> Here are updated patches, now using a template as you suggested.
>>>>>>
>>>>>> Looking better, but when I try to apply this to my local tree patch 2
>>>>>> fails (I'm not exactly sure why, what was your baseline for these
>>>>>> patches?)
>>>>> I have the tree patches in this thread on top of these other two:
>>>>> https://gcc.gnu.org/pipermail/gcc-patches/2020-October/556768.html
>>>>> https://gcc.gnu.org/pipermail/gcc-patches/2020-October/556769.html
>>>>>
>>>>> They have gradual improvements to thumb1_movsi_insn.
>>>>>
>>>>>> -- that patch looks suspicious anyway, you're replacing code
>>>>>> that prints out assembly with code that generates RTL.
>>>>> Right! I took me a while to understand how I could miss this, sorry.
>>>>> That was caused by improper testing, as this part of the code
>>>>> isn't used when targetting cortex-m0. I have added a testcase
>>>>> for cortex-m23 which crashes with the previous version of patch 2,
>>>>> and succeeds now.
>>>>>
>>>>>> Could you also rename t1_print and t1_rtl to thumb1_const_print and
>>>>>> thumb1_const_rtl.  I think the names as they stand are likely to be too
>>>>>> generic.
>>>>> OK, done.
>>>>>
>>>>> How about this new version?
>>>>> I'm not yet sure about the most appropriate naming for:
>>>>> thumb1_gen_const_int
>>>>> thumb1_gen_const_int_asm
>>>>> should they be
>>>>> thumb1_gen_const_int_rtl
>>>>> thumb1_gen_const_int_print
>>>>> to be consistent with the new classes?
>>>>
>>>> It would probably be better, yes.
>>>>
>>>> More detailed comments below.
>>>>
>>>> R.
>>>>
>>>>>
>>>>> Thanks,
>>>>>
>>>>> Christophe
>>>>>
>>>>>> R.
>>>>>>
>>>>>>>
>>>>>>> Thanks,
>>>>>>>
>>>>>>> Christophe
>>>>>>>
>>>>>>>> R.
>>>>>>>>
>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> R.
>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> R.
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Thanks,
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Christophe
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> class t1_rtl
>>>>>>>>>>>>>>> {
>>>>>>>>>>>>>>>  public:
>>>>>>>>>>>>>>>   void ashift(int a) { gen_rtx_ASHIFT(a); }
>>>>>>>>>>>>>>>   void rshift(int b) { gen_rtx_SHIFTRT(b); }
>>>>>>>>>>>>>>> };
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> class t1_print
>>>>>>>>>>>>>>> {
>>>>>>>>>>>>>>>  public:
>>>>>>>>>>>>>>>   t1_print (FILE *f) : t_file(f) {}
>>>>>>>>>>>>>>>   void ashift (int a) { fprintf (t_file, "a shift %d\n", a); }
>>>>>>>>>>>>>>>   void rshift (int b) { fprintf (t_file, "r shift %d\n", b); }
>>>>>>>>>>>>>>>  private:
>>>>>>>>>>>>>>>   FILE *t_file;
>>>>>>>>>>>>>>> };
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> template <class T>
>>>>>>>>>>>>>>> void thumb1_gen_const_int(T t, int f)
>>>>>>>>>>>>>>> {
>>>>>>>>>>>>>>>   // Expansion of thumb1_gen_const_int ...
>>>>>>>>>>>>>>>   t.ashift(f);
>>>>>>>>>>>>>>> }
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> // Usage...
>>>>>>>>>>>>>>> void f1()
>>>>>>>>>>>>>>> {
>>>>>>>>>>>>>>>   // Use the RTL expander
>>>>>>>>>>>>>>>   t1_rtl g;
>>>>>>>>>>>>>>>   thumb1_gen_const_int (g, 3);
>>>>>>>>>>>>>>> }
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> void f2()
>>>>>>>>>>>>>>> {
>>>>>>>>>>>>>>>   // Use the printf expander writing to stdout
>>>>>>>>>>>>>>>   t1_print g(stdout);
>>>>>>>>>>>>>>>   thumb1_gen_const_int (g, 3);
>>>>>>>>>>>>>>> }
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> With this you can write thumb1_gen_const_int without having to worry
>>>>>>>>>>>>>>> about which expander is being used in each instance and the template
>>>>>>>>>>>>>>> expansion will use the right version.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> R.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>  I also suspect (but haven't check) that the base adjustment will
>>>>>>>>>>>>>>>>>>> most commonly be a multiple of the machine word size (ie 4).  If that is
>>>>>>>>>>>>>>>>>>> the case then you could generate n/4 and then shift it left by 2 for an
>>>>>>>>>>>>>>>>>>> even greater range of literals.
>>>>>>>>>>>>>>>>>> I can see there is provision for this in the !TARGET_THUMB1_ONLY case,
>>>>>>>>>>>>>>>>>> I'll update my patch.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>  More generally, any sequence of up to
>>>>>>>>>>>>>>>>>>> three thumb1 instructions will be no larger, and probably as fast as the
>>>>>>>>>>>>>>>>>>> existing literal pool fall back.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Secondly, if the value is, for example, 65536 (0x10000), your code will
>>>>>>>>>>>>>>>>>>> emit a mov followed by two shift-by-8 instructions; the two shifts could
>>>>>>>>>>>>>>>>>>> be merged into a single shift-by-16.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Right, I'll try to make use of thumb_shiftable_const.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Finally, I'd really like to see some executable tests for this, if at
>>>>>>>>>>>>>>>>>>> all possible.
>>>>>>>>>>>>>>>>>> I mentioned pr46287-3.C, but that's not the only existing testcase
>>>>>>>>>>>>>>>>>> that showed the problem. There are also:
>>>>>>>>>>>>>>>>>> g++.dg/opt/thunk1.C
>>>>>>>>>>>>>>>>>> g++.dg/ipa/pr46984.C
>>>>>>>>>>>>>>>>>> g++.dg/torture/pr46287.C
>>>>>>>>>>>>>>>>>> g++.dg/torture/pr45699.C
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Do you want that I copy one of these in the arm subdir and add
>>>>>>>>>>>>>>>>>> -mpure-code in dg-options?
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On reflection, probably not - that just makes things more complicated
>>>>>>>>>>>>>>>>> with all the dg-options mess (I'm worried about interactions with other
>>>>>>>>>>>>>>>>> sets of options on the command line and the fall-out from that).  If
>>>>>>>>>>>>>>>>> someone cares about pure-code they should be doing full testsuite runs
>>>>>>>>>>>>>>>>> with it enabled and that should be sufficient.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Yes, that's what I am doing manually, it's a bit tricky, and I use a
>>>>>>>>>>>>>>>> modified simulator.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Thanks,
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Christophe
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> R.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Thanks,
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Christophe
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> R.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> k#   (use "git pull" to merge the remote branch into yours)
>>>>>>>>>>>>>>>>>>>> ---
>>>>>>>>>>>>>>>>>>>>  gcc/config/arm/arm.c | 91 +++++++++++++++++++++++++++++++++++++---------------
>>>>>>>>>>>>>>>>>>>>  1 file changed, 66 insertions(+), 25 deletions(-)
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> diff --git a/gcc/config/arm/arm.c b/gcc/config/arm/arm.c
>>>>>>>>>>>>>>>>>>>> index ceeb91f..62abeb5 100644
>>>>>>>>>>>>>>>>>>>> --- a/gcc/config/arm/arm.c
>>>>>>>>>>>>>>>>>>>> +++ b/gcc/config/arm/arm.c
>>>>>>>>>>>>>>>>>>>> @@ -28342,9 +28342,43 @@ arm_thumb1_mi_thunk (FILE *file, tree, HOST_WIDE_INT delta,
>>>>>>>>>>>>>>>>>>>>      {
>>>>>>>>>>>>>>>>>>>>        if (mi_delta > 255)
>>>>>>>>>>>>>>>>>>>>       {
>>>>>>>>>>>>>>>>>>>> -       fputs ("\tldr\tr3, ", file);
>>>>>>>>>>>>>>>>>>>> -       assemble_name (file, label);
>>>>>>>>>>>>>>>>>>>> -       fputs ("+4\n", file);
>>>>>>>>>>>>>>>>>>>> +       /* With -mpure-code, we cannot load delta from the constant
>>>>>>>>>>>>>>>>>>>> +          pool: we build it explicitly.  */
>>>>>>>>>>>>>>>>>>>> +       if (target_pure_code)
>>>>>>>>>>>>>>>>>>>> +         {
>>>>>>>>>>>>>>>>>>>> +           bool mov_done_p = false;
>>>>>>>>>>>>>>>>>>>> +           int i;
>>>>>>>>>>>>>>>>>>>> +
>>>>>>>>>>>>>>>>>>>> +           /* Emit upper 3 bytes if needed.  */
>>>>>>>>>>>>>>>>>>>> +           for (i = 0; i < 3; i++)
>>>>>>>>>>>>>>>>>>>> +             {
>>>>>>>>>>>>>>>>>>>> +               int byte = (mi_delta >> (8 * (3 - i))) & 0xff;
>>>>>>>>>>>>>>>>>>>> +
>>>>>>>>>>>>>>>>>>>> +               if (byte)
>>>>>>>>>>>>>>>>>>>> +                 {
>>>>>>>>>>>>>>>>>>>> +                   if (mov_done_p)
>>>>>>>>>>>>>>>>>>>> +                     asm_fprintf (file, "\tadds\tr3, #%d\n", byte);
>>>>>>>>>>>>>>>>>>>> +                   else
>>>>>>>>>>>>>>>>>>>> +                     asm_fprintf (file, "\tmovs\tr3, #%d\n", byte);
>>>>>>>>>>>>>>>>>>>> +                   mov_done_p = true;
>>>>>>>>>>>>>>>>>>>> +                 }
>>>>>>>>>>>>>>>>>>>> +
>>>>>>>>>>>>>>>>>>>> +               if (mov_done_p)
>>>>>>>>>>>>>>>>>>>> +                 asm_fprintf (file, "\tlsls\tr3, #8\n");
>>>>>>>>>>>>>>>>>>>> +             }
>>>>>>>>>>>>>>>>>>>> +
>>>>>>>>>>>>>>>>>>>> +           /* Emit lower byte if needed.  */
>>>>>>>>>>>>>>>>>>>> +           if (!mov_done_p)
>>>>>>>>>>>>>>>>>>>> +             asm_fprintf (file, "\tmovs\tr3, #%d\n", mi_delta & 0xff);
>>>>>>>>>>>>>>>>>>>> +           else if (mi_delta & 0xff)
>>>>>>>>>>>>>>>>>>>> +             asm_fprintf (file, "\tadds\tr3, #%d\n", mi_delta & 0xff);
>>>>>>>>>>>>>>>>>>>> +         }
>>>>>>>>>>>>>>>>>>>> +       else
>>>>>>>>>>>>>>>>>>>> +         {
>>>>>>>>>>>>>>>>>>>> +           fputs ("\tldr\tr3, ", file);
>>>>>>>>>>>>>>>>>>>> +           assemble_name (file, label);
>>>>>>>>>>>>>>>>>>>> +           fputs ("+4\n", file);
>>>>>>>>>>>>>>>>>>>> +         }
>>>>>>>>>>>>>>>>>>>>         asm_fprintf (file, "\t%ss\t%r, %r, r3\n",
>>>>>>>>>>>>>>>>>>>>                      mi_op, this_regno, this_regno);
>>>>>>>>>>>>>>>>>>>>       }
>>>>>>>>>>>>>>>>>>>> @@ -28380,30 +28414,37 @@ arm_thumb1_mi_thunk (FILE *file, tree, HOST_WIDE_INT delta,
>>>>>>>>>>>>>>>>>>>>       fputs ("\tpop\t{r3}\n", file);
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>        fprintf (file, "\tbx\tr12\n");
>>>>>>>>>>>>>>>>>>>> -      ASM_OUTPUT_ALIGN (file, 2);
>>>>>>>>>>>>>>>>>>>> -      assemble_name (file, label);
>>>>>>>>>>>>>>>>>>>> -      fputs (":\n", file);
>>>>>>>>>>>>>>>>>>>> -      if (flag_pic)
>>>>>>>>>>>>>>>>>>>> +
>>>>>>>>>>>>>>>>>>>> +      /* With -mpure-code, we don't need to emit literals for the
>>>>>>>>>>>>>>>>>>>> +      function address and delta since we emitted code to build
>>>>>>>>>>>>>>>>>>>> +      them.  */
>>>>>>>>>>>>>>>>>>>> +      if (!target_pure_code)
>>>>>>>>>>>>>>>>>>>>       {
>>>>>>>>>>>>>>>>>>>> -       /* Output ".word .LTHUNKn-[3,7]-.LTHUNKPCn".  */
>>>>>>>>>>>>>>>>>>>> -       rtx tem = XEXP (DECL_RTL (function), 0);
>>>>>>>>>>>>>>>>>>>> -       /* For TARGET_THUMB1_ONLY the thunk is in Thumb mode, so the PC
>>>>>>>>>>>>>>>>>>>> -          pipeline offset is four rather than eight.  Adjust the offset
>>>>>>>>>>>>>>>>>>>> -          accordingly.  */
>>>>>>>>>>>>>>>>>>>> -       tem = plus_constant (GET_MODE (tem), tem,
>>>>>>>>>>>>>>>>>>>> -                            TARGET_THUMB1_ONLY ? -3 : -7);
>>>>>>>>>>>>>>>>>>>> -       tem = gen_rtx_MINUS (GET_MODE (tem),
>>>>>>>>>>>>>>>>>>>> -                            tem,
>>>>>>>>>>>>>>>>>>>> -                            gen_rtx_SYMBOL_REF (Pmode,
>>>>>>>>>>>>>>>>>>>> -                                                ggc_strdup (labelpc)));
>>>>>>>>>>>>>>>>>>>> -       assemble_integer (tem, 4, BITS_PER_WORD, 1);
>>>>>>>>>>>>>>>>>>>> -     }
>>>>>>>>>>>>>>>>>>>> -      else
>>>>>>>>>>>>>>>>>>>> -     /* Output ".word .LTHUNKn".  */
>>>>>>>>>>>>>>>>>>>> -     assemble_integer (XEXP (DECL_RTL (function), 0), 4, BITS_PER_WORD, 1);
>>>>>>>>>>>>>>>>>>>> +       ASM_OUTPUT_ALIGN (file, 2);
>>>>>>>>>>>>>>>>>>>> +       assemble_name (file, label);
>>>>>>>>>>>>>>>>>>>> +       fputs (":\n", file);
>>>>>>>>>>>>>>>>>>>> +       if (flag_pic)
>>>>>>>>>>>>>>>>>>>> +         {
>>>>>>>>>>>>>>>>>>>> +           /* Output ".word .LTHUNKn-[3,7]-.LTHUNKPCn".  */
>>>>>>>>>>>>>>>>>>>> +           rtx tem = XEXP (DECL_RTL (function), 0);
>>>>>>>>>>>>>>>>>>>> +           /* For TARGET_THUMB1_ONLY the thunk is in Thumb mode, so the PC
>>>>>>>>>>>>>>>>>>>> +              pipeline offset is four rather than eight.  Adjust the offset
>>>>>>>>>>>>>>>>>>>> +              accordingly.  */
>>>>>>>>>>>>>>>>>>>> +           tem = plus_constant (GET_MODE (tem), tem,
>>>>>>>>>>>>>>>>>>>> +                                TARGET_THUMB1_ONLY ? -3 : -7);
>>>>>>>>>>>>>>>>>>>> +           tem = gen_rtx_MINUS (GET_MODE (tem),
>>>>>>>>>>>>>>>>>>>> +                                tem,
>>>>>>>>>>>>>>>>>>>> +                                gen_rtx_SYMBOL_REF (Pmode,
>>>>>>>>>>>>>>>>>>>> +                                                    ggc_strdup (labelpc)));
>>>>>>>>>>>>>>>>>>>> +           assemble_integer (tem, 4, BITS_PER_WORD, 1);
>>>>>>>>>>>>>>>>>>>> +         }
>>>>>>>>>>>>>>>>>>>> +       else
>>>>>>>>>>>>>>>>>>>> +         /* Output ".word .LTHUNKn".  */
>>>>>>>>>>>>>>>>>>>> +         assemble_integer (XEXP (DECL_RTL (function), 0), 4, BITS_PER_WORD, 1);
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> -      if (TARGET_THUMB1_ONLY && mi_delta > 255)
>>>>>>>>>>>>>>>>>>>> -     assemble_integer (GEN_INT(mi_delta), 4, BITS_PER_WORD, 1);
>>>>>>>>>>>>>>>>>>>> +       if (TARGET_THUMB1_ONLY && mi_delta > 255)
>>>>>>>>>>>>>>>>>>>> +         assemble_integer (GEN_INT(mi_delta), 4, BITS_PER_WORD, 1);
>>>>>>>>>>>>>>>>>>>> +     }
>>>>>>>>>>>>>>>>>>>>      }
>>>>>>>>>>>>>>>>>>>>    else
>>>>>>>>>>>>>>>>>>>>      {
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>
>>>>>>
>>>>
>>>> +class thumb1_const_rtl
>>>> ...
>>>> +  void mov (int val)
>>>>
>>>> This should take a HOST_WIDE_INT.  Similarly for add and shift.  The
>>>> same applies to the asm version as well.
>>>>
>>>> +    asm_fprintf (t_file, "\tmovs\tr%d, #%d\n", dst_regno, val);
>>>>
>>>> Should be using reg_names[dst_regno] in all cases.  In fact, you might
>>>> want to move that lookup to the constructor and just save a pointer to
>>>> the string there.  You'll need to use HOST_WIDE_INT_PRINT_UNSIGNED
>>>
>>> Correction, for a (signed) HOST_WIDE_INT, this should be
>>> HOST_WIDE_INT_PRINT_DEC.
>>>
>>
>> Right, but if "val" is unsigned HOST_WIDE_INT, all the methods in the
>> two classes
>> can have unsigned HOST_WIDE_INT parameters, and thus use
>> HOST_WIDE_INT_PRINT_UNSIGNED?
>>
> 
> It's generally safer to print it as a signed value.  We probably won't
> have cases where the top bit of a 32-bit word are set here; but if you
> do, and the value is unsigned, you end up with 16 digit hex numbers
> rather than the 8 you'd expect on a 32-bit target because HOST_WIDE_INT
> is at least 64 bits in size.
> 

I don't mean hex numbers, of course, just very large decimal numbers.
But the point is still the same.

R.

> R.
> 
>>
>>>> rather than "%d" for the immediate.
>>>>
>>>> +template <class T>
>>>> +void
>>>> +thumb1_gen_const_int_1 (T dst, HOST_WIDE_INT op1)
>>>> +{
>>>> +  bool mov_done_p = false;
>>>> +  int val = op1;
>>>>
>>>> This potentially silently loses precision.  In fact, I think you really
>>>> want to use "unsigned HOST_WIDE_INT" throughout the following code, so
>>>> that the right shifts aren't undefined if dealing with negative numbers.
>>>>
>>>> For safety, you should also have an assertion in here that
>>>>
>>>>   op1 == trunc_int_for_mode (op1, SImode)
>>>>
>>>> +  int shift = 0;
>>>> +  int i;
>>>> +
>>>> +  if (val == 0)
>>>>
>>>> You can short-circuit 0..255 here for a quick exit.
>>>>
>>>> +    {
>>>> +      dst.mov (val);
>>>> +      return;
>>>> +    }
>>>>
>>>> Another trick: if the top nine bits of the 32-bit value are all set,
>>>> you're probably going to be better off (and certainly not worse off) by
>>>> generating -op1 and then negating the result in a final step - you can
>>>> do that via recursion.
>>>>
>>>> +
>>>> +  /* In the general case, we need 7 instructions to build
>>>> +     a 32 bits constant (1 movs, 3 lsls, 3 adds). We can
>>>> +     do better if VAL is small enough, or
>>>> +     right-shiftable by a suitable amount.  If the
>>>> +     right-shift enables to encode at least one less byte,
>>>> +     it's worth it: we save a adds and a lsls at the
>>>> +     expense of a final lsls.  */
>>>> +  int final_shift = number_of_first_bit_set (val);
>>>> +
>>>> +  int leading_zeroes = clz_hwi (val);
>>>> +  int number_of_bytes_needed
>>>> +    = ((HOST_BITS_PER_WIDE_INT - 1 - leading_zeroes)
>>>> +       / BITS_PER_UNIT) + 1;
>>>> +  int number_of_bytes_needed2
>>>> +    = ((HOST_BITS_PER_WIDE_INT - 1 - leading_zeroes - final_shift)
>>>> +       / BITS_PER_UNIT) + 1;
>>>> +
>>>> +  if (number_of_bytes_needed2 < number_of_bytes_needed)
>>>> +    val >>= final_shift;
>>>> +  else
>>>> +    final_shift = 0;
>>>> +
>>>> +  /* If we are in a very small range, we can use either a single movs
>>>> +     or movs+adds.  */
>>>> +  if ((val >= 0) && (val <= 510))
>>>>
>>>> if val is made unsigned HWI as I suggest, the lower bounds test is not
>>>> needed.
>>>>
>>>> +    {
>>>> +      if (val > 255)
>>>> +     {
>>>> +       int high = val - 255;
>>>>
>>>> Again, watch your types.
>>>>
>>>> +
>>>> +       dst.mov (high);
>>>> +       dst.add (255);
>>>> +     }
>>>> +      else
>>>> +     dst.mov (val);
>>>> +
>>>> +      if (final_shift > 0)
>>>> +     dst.ashift (final_shift);
>>>> +    }
>>>> +  else
>>>> +    {
>>>> +      /* General case, emit upper 3 bytes as needed.  */
>>>> +      for (i = 0; i < 3; i++)
>>>> +     {
>>>> +       int byte = (val >> (8 * (3 - i))) & 0xff;
>>>>
>>>> and here.
>>>>
>>>> +
>>>> +       if (byte)
>>>> +         {
>>>> +           /* We are about to emit new bits, stop accumulating a
>>>> +              shift amount, and left-shift only if we have already
>>>> +              emitted some upper bits.  */
>>>> +           if (mov_done_p)
>>>> +             {
>>>> +               dst.ashift (shift);
>>>> +               dst.add (byte);
>>>> +             }
>>>> +           else
>>>> +             dst.mov (byte);
>>>> +
>>>> +           /* Stop accumulating shift amount since we've just
>>>> +              emitted some bits.  */
>>>> +           shift = 0;
>>>> +
>>>> +           mov_done_p = true;
>>>> +         }
>>>> +
>>>> +       if (mov_done_p)
>>>> +         shift += 8;
>>>> +     }
>>>> +
>>>> +      /* Emit lower byte.  */
>>>> +      if (!mov_done_p)
>>>> +     dst.mov (val & 0xff);
>>>> +      else
>>>> +     {
>>>> +       dst.ashift (shift);
>>>> +       if (val & 0xff)
>>>> +         dst.add (val & 0xff);
>>>> +     }
>>>> +
>>>> +      if (final_shift > 0)
>>>> +     dst.ashift (final_shift);
>>>> +    }
>>>> +}
>>>> +
>>>>
>>>
> 



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