[middle-end, patch 0/9] Ipa-prop overhaul and indirect inlining (PR 9079)
Jan Hubicka
jh@suse.cz
Sat Jul 5 10:16:00 GMT 2008
> Hi,
Hi,
Thanks for doing all the work and cleaning up IPCP on the way ;)
> The patch set had the biggest effect on libstdc++ performance tests
> where there were 122 discovered indirect calls with know targets and
> 122 of them were inlined (these may not necessarily be the same as
> inlining can duplicate these edges, during regression testing there
> are more inlined indirect edges than discovered ones). The run-time
> data I got for libstdc++ were a bit noisy. Three of the benchmarks
> showed speedup of 13-22% speedup that could not be attributed to noise
> and there was a few of others like this with performance increases
> just below 10%. On the other hand there is also one 12% slowdown that
> also looks like not being caused by any noise. However, all these
> numbers are preliminary, I will have to redo the measurements.
>
> When compiling DLV there are 299 discovered indirect edges and 299 are
> inlined but there is no apparent effect on runtime. 13 instances of
> both occur on Tramp3D but that has no effect on runtime either.
This seems like expected result. This feature was originally requested
by libstdc++ people (mainliny Paolo). Benchmarks like tramp3d and DLV
rely on instantiating everything...
Little amount of inlining of indirect calls is also covered by early
inliner (just for very simple wrappers).
Honza
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