Template inheritance
icegood
icegood1980@gmail.com
Thu Jun 28 10:20:00 GMT 2012
#include <cstddef>
#include <new>
#include <iostream>
#include <cstdlib>
class Base
{
public:
Base(){FBase=123;}
protected:
int FBase;
};
template<typename T>
class A : public Base
{
public:
A(){}
T FA;
};
template<typename T>
class B : public A<T>
{
public:
B(){}
T FB;
virtual void F() {std::cout <<FBase << std::endl;} // fails here
inline void SetB(int vB) {FB=vB;}
};
int main()
{
B<int> VB;
//
VB.F();
}
- doesn't compile. A<T>::FBase instead of FBase solves isuue. Could it be
somehow easier, because have
~100 properties in Base class each of them called 100 times in B.
--
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