about using GCC with PS Move

Mojmír Svoboda (2K Czech) mojmir.svoboda@2kczech.com
Wed Dec 8 16:10:00 GMT 2010


Sorry if the post is not interesting, i know it's a bit OT

> A buddy of mine told me that I can use the GCC to compile games for PS3
 
Yes and no, Minister :)
 
There are two main compilers on ps3: well known gcc and something called snc. 
More about snc at http://gdcvault.com/play/mediaProxy.php?sid=670  
In fact there was another gcc and sdk kit from IBM that was of course binary
incompatible. 
 
So yes, the games on ps3 can be compiled with gcc. 
 
> systems. But what about PS Move, is it compatible with PS Move or do I need 
> something extra for it? 
 
And here comes the "no" part:
The "something extra" is the PS3 SDK (in version >= 340) and that sdk costs 
money (~10K$ in 2007).  And knowing long enough Sony I seriously doubt it is 
something accessible to everybody :( 
In the sdk there is this libgem with libcamera that are responsible for working
with ps move. Camera takes picture that is sent to SPU units (in order to take
load off main CPU) and searches for the coloured ball(s) in the picture. Again,
I doubt this sdk functionality would be available for free.
 
> If I need something extra, what would I need and where can I get it? 
 
If you got money, hand'em to Sony... Otherwise i would search the net for
some leaked material. 
 
Hope that clarifies that a little bit,
Mojmir



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