How to resolve heap object`s virtual function call at compile time
Sergei Organov
osv@javad.com
Sat Oct 20 01:06:00 GMT 2007
shark <cplusplus09@gmail.com> writes:
> Hi, everyone,
> I`ve a question about inlining virtual functions.
> G++ could inline those object`s virtual function which are allocated
> on stack because they have type informations, but how about objects
> allocated on the heap? Can i force add a type info to it and let g++
> resolve the virtual function call at compile time (not through vtables
> ).
Forget about casts and try
p->ClassName::func();
--
Sergei.
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