a 64-bit g++?
lordSauron
lordsauronthegreat@gmail.com
Mon May 2 19:43:00 GMT 2005
Yeah, I'm doing a fairly large development project (alright, it's
larger than me and I've got a team to lead <sob>)
do you know:
1. Is G++ 64-bit?
2. Does the G++ work on windows platforms without having to dual-boot linux?
3. Can the G++ compile on a 32-bit machine to have the code work
natively in 64-bit (my laptop is what I'm thinking about here)
4. How far optimised is the executable the G++ creates? Is it
good? How good? Good enough to run a massive next-generation 64-bit
first-person-shooter game with graphics that look like the stuff in
the movies, a realtime, non-depreciated physics-engine and room for
Windows to run in the background?
5. If G++ can run on Windows, how do I do that? I looked at SDL
and got more confused than ever.
6. Does the code generated by G++ work on:
* Windows
* Mac (OSX)
I know it works on Linux. Thanks for you help - if you can't answer a
question, can you tell me who can? Thanks for you help!
--
-Lord Sauron the Great
lordSaurontheGreat@gmail.com
What am I going to do, spam you to death?
More information about the Gcc-help
mailing list