Following problem segfaults with gcc 3.2.2 inside the deallocate
function. AFAICT however, allocation and deallocation of 0 number of
objects are allowed ?
<code>
<code>
#include <memory>
int main()
{
std::allocator< int > int_alloc ;
int* p = int_alloc.allocate( 0 ) ;
int_alloc.deallocate( p, 0 ) ;
return 0 ;
}
</code>