non-aggregate type problem
Andre Kirchner
supercroc1974@yahoo.com
Tue Jul 20 22:14:00 GMT 2004
Hi,
could someone please explain me the meaning of
"request for member `sendMessage' in
'this->Sender::theConnector', which is of
non-aggregate type `Connector*'"?
In the following code I created an object Connector
called theConnector. Then when I created an object
Sender called theSender, I passed a pointer to
theConnector as a parameter.
I thought it would allow the to use theConnector
object inside theSender, but for some reason it is not
working.
Thanks,
Andre
-------------------------------------------------
main.cpp:
#ifndef MAIN
# define MAIN
# include "main.h"
#endif
int main( int argc, char *argv[] )
{
char theMessage[ 256 ];
Connector theConnector;
Sender theSender( &theConnector );
bzero( theMessage, 256 );
theConnector.establishConnection( "65.54.252.99",
25 );
theConnector.receiveMessage( theMessage, 255 );
printf( "%s\n", theMessage );
theSender.sendHELO();
theConnector.receiveMessage( theMessage, 255 );
printf( "%s\n", theMessage );
theConnector.closeConnection();
return ( EXIT_SUCESS );
}
____________________________________________
Sender.h:
#ifndef STRING
# define STRING
# include <string.h>
#endif
#ifndef CONNECTOR
# define CONNECTOR
# include "Connector.h"
#endif
class Sender
{
public:
Sender(){};
Sender( Connector * newConnector );
~Sender(){};
int setOrigin( const char * newOrigin );
int setDestiny( const char * newDestiny );
int setData( const char * newData );
int sendHELO();
int sendMAILFROM();
int sendRCPT();
int sendDATA();
private:
char theOrigin[ 256 ], theDestiny[ 256 ], theData[
256 ];
Connector * theConnector;
};
_____________________________________________
Sender.cpp:
#ifndef SENDER
# define SENDER
# include "Sender.h"
#endif
int Sender::sendHELO()
{
theConnector.sendMessage( "HELO test" );
}
_________________________________________________
Connector.h:
class Connector
{
public:
Connector(){};
~Connector(){};
int establishConnection( const char *
theMailServerName, int thePortNumber );
int sendMessage( const char * theMessage );
int receiveMessage( char * theMessage, int
theMessageLength );
int closeConnection();
private:
int sockfd;
};
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