[Bug c++/71167] New: Long typenames produce extremely hard to read diagnostics and slow down compilation time
vittorio.romeo at outlook dot com
gcc-bugzilla@gcc.gnu.org
Tue May 17 19:14:00 GMT 2016
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=71167
Bug ID: 71167
Summary: Long typenames produce extremely hard to read
diagnostics and slow down compilation time
Product: gcc
Version: 6.0
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: c++
Assignee: unassigned at gcc dot gnu.org
Reporter: vittorio.romeo at outlook dot com
Target Milestone: ---
Long typenames, usually generated by heavy template metaprogramming code,
result in errors that are extremely hard to read and parse. Furthermore, they
slow down compilation time significantly.
Here's a benchmark and example from the boost::di project:
http://melpon.org/wandbox/permlink/7Fh0u2oaQbDmkNV0
The benchmark shows:
* How unnecessarily long and hard-to-understand errors are.
* How typename erasure techniques can improve compilation times (define
TYPENAME_ERASURE to see compilation time improvements).
I've encountered this same issue in one of my projects (ECST) - errors were
impossible to understand before GCC 6 was released. GCC 6's produced errors
pinpoint the issue more accurately, but still produce an enormous amount of
unnecessary output.
I think this is primarily a defect in error reporting. A flag to control long
typename output would be desired and possibly necessary for projects that
require the generation of long typenames.
I also think that having compilation times speed up when erasing typenames
signals some sort of potential compilation optimization for long typenames.
P.S.: clang has similar issues.
Links:
boost::di -> https://github.com/boost-experimental/di
ECST -> https://github.com/SuperV1234/ecst
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