[Bug c++/23345] Assembler message: symbol is already defined
kreckel at ginac dot de
gcc-bugzilla@gcc.gnu.org
Fri Aug 12 21:57:00 GMT 2005
------- Additional Comments From kreckel at ginac dot de 2005-08-12 21:57 -------
(In reply to comment #2)
> This is not a gcc bug, you cannot declare a lablel in an inline-asm that is
going to be exposed.
Okay then, but would adding __attribute__((visibility("hidden"))) to the game
prevent the function from being cloned? It doesn't seem to help! I don't see
any reason why the ABI calls for a clone of that function if its visibility is
declared hidden.
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http://gcc.gnu.org/bugzilla/show_bug.cgi?id=23345
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