[Bug c++/15086] New: Feature Request: Function Skeleton Generator
emase at hotmail dot com
gcc-bugzilla@gcc.gnu.org
Fri Apr 23 01:33:00 GMT 2004
One of the most annoying things about C++ is the amount of redundant symbol
info between prototype declarations and function/method implementations. This
is further compounded with C++'s object syntax. Since it seems like revising
C++'s spec is out of the question, would it be possible to build a skeleton
generator for gcc? The generator would take a file and process all of its
prototype statements and spit out a skeleton for each one.
Some example statements would be externed global variables, regular function
prototypes, and (perhaps most importantly) object methods.
For objects the issue of skeletons is quite important because there are certain
important initializations a skeleton can make (such as default field
initialization and constructor calling.)
Example:
class Cat
{
// furry mammal
Cat();
int species_id;
void Speak();
}
class Lion : public Cat
{
// bigger, louder furry mammal
Lion();
void Speak();
};
Ideally a skeleton would generate empty method bodies and copy nearby comments
like so:
// furry mammal
Cat::Cat()
{
species_id = 0; // or even some garbage symbol so that the compiler
// would catch it like this:
// species_id = FIX_ME; // where FIX_ME isn't defined
}
void Cat::Speak()
{
}
// bigger, louder furry mammal
Lion::Lion()
: Cat() // insert an explicit call to parent's constructor
// maybe match argument list?
{
}
void Lion::Speak()
{
}
--
Summary: Feature Request: Function Skeleton Generator
Product: gcc
Version: unknown
Status: UNCONFIRMED
Severity: enhancement
Priority: P3
Component: c++
AssignedTo: unassigned at gcc dot gnu dot org
ReportedBy: emase at hotmail dot com
CC: gcc-bugs at gcc dot gnu dot org
http://gcc.gnu.org/bugzilla/show_bug.cgi?id=15086
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