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[PATCH 5/5] Extra async tests, not for merging


These tests show that changing the system clock has an effect on
std::future::wait_until when using std::chrono::system_clock but not when
using std::chrono::steady_clock. Unfortunately these tests have a number of
downsides:

1. Nothing that is attempting to keep the clock set correctly (ntpd,
   systemd-timesyncd) can be running at the same time.

2. The test process requires the CAP_SYS_TIME capability.

3. Other processes running concurrently may misbehave when the clock darts
   back and forth.

4. They are slow to run.

As such, I don't think they are suitable for merging. I include them here
because I wanted to document how I had tested the changes in the previous
commits.
---
 libstdc++-v3/testsuite/30_threads/async/async.cc | 76 ++++++++++++++++++++++++
 1 file changed, 76 insertions(+)

diff --git a/libstdc++-v3/testsuite/30_threads/async/async.cc b/libstdc++-v3/testsuite/30_threads/async/async.cc
index 7326c5f7cd6..5bd7e999401 100644
--- a/libstdc++-v3/testsuite/30_threads/async/async.cc
+++ b/libstdc++-v3/testsuite/30_threads/async/async.cc
@@ -25,6 +25,7 @@
 
 #include <future>
 #include <testsuite_hooks.h>
+#include <sys/time.h>
 
 using namespace std;
 
@@ -94,11 +95,86 @@ void test03()
   VERIFY( elapsed < std::chrono::seconds(20) );
 }
 
+void perturb_system_clock(const std::chrono::seconds &seconds)
+{
+  struct timeval tv;
+  if (gettimeofday(&tv, NULL))
+    abort();
+
+  tv.tv_sec += seconds.count();
+  if (settimeofday(&tv, NULL))
+    abort();
+}
+
+void work04()
+{
+  std::this_thread::sleep_for(std::chrono::seconds(10));
+}
+
+// Ensure that advancing CLOCK_REALTIME doesn't make any difference
+// when we're waiting on std::chrono::steady_clock.
+void test04()
+{
+  auto const start = chrono::steady_clock::now();
+  future<void> f1 = async(launch::async, &work04);
+
+  perturb_system_clock(chrono::seconds(20));
+
+  std::future_status status;
+  status = f1.wait_for(std::chrono::seconds(4));
+  VERIFY( status == std::future_status::timeout );
+
+  status = f1.wait_until(start + std::chrono::seconds(6));
+  VERIFY( status == std::future_status::timeout );
+
+  status = f1.wait_until(start + std::chrono::seconds(12));
+  VERIFY( status == std::future_status::ready );
+
+  auto const elapsed = chrono::steady_clock::now() - start;
+  VERIFY( elapsed >= std::chrono::seconds(10) );
+  VERIFY( elapsed < std::chrono::seconds(15) );
+
+  perturb_system_clock(chrono::seconds(-20));
+}
+
+void work05()
+{
+  std::this_thread::sleep_for(std::chrono::seconds(5));
+  perturb_system_clock(chrono::seconds(60));
+  std::this_thread::sleep_for(std::chrono::seconds(5));
+}
+
+// Ensure that advancing CLOCK_REALTIME does make a difference when
+// we're waiting on std::chrono::system_clock.
+void test05()
+{
+  auto const start = chrono::system_clock::now();
+  auto const start_steady = chrono::steady_clock::now();
+
+  future<void> f1 = async(launch::async, &work05);
+  future_status status;
+  status = f1.wait_until(start + std::chrono::seconds(60));
+  VERIFY( status == std::future_status::timeout );
+
+  auto const elapsed_steady = chrono::steady_clock::now() - start_steady;
+  VERIFY( elapsed_steady >= std::chrono::seconds(5) );
+  VERIFY( elapsed_steady < std::chrono::seconds(10) );
+
+  status = f1.wait_until(start + std::chrono::seconds(75));
+  VERIFY( status == std::future_status::ready );
+
+  perturb_system_clock(chrono::seconds(-60));
+}
+
 int main()
 {
   test01();
   test02();
   test03<std::chrono::system_clock>();
   test03<std::chrono::steady_clock>();
+  if (geteuid() == 0) {
+    test04();
+    test05();
+  }
   return 0;
 }
-- 
2.11.0



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