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[patch] document VolatileImage


Hi,

I committed this patch to mainline.

Tom

2005-05-03  Thomas Fitzsimmons  <fitzsim@redhat.com>

	* java/awt/image/VolatileImage.java: Document.

--- java/awt/image/VolatileImage.java	7 Nov 2002 08:45:18 -0000	1.2
+++ java/awt/image/VolatileImage.java	4 May 2005 03:12:31 -0000
@@ -1,39 +1,39 @@
-/* VolatileImage.java -- 
-   Copyright (C) 2002 Free Software Foundation, Inc.
+/* VolatileImage.java -- a hardware-accelerated image buffer
+   Copyright (C) 2002, 2005 Free Software Foundation, Inc.
 
-This file is part of GNU Classpath.
+   This file is part of GNU Classpath.
 
-GNU Classpath is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2, or (at your option)
-any later version.
-
-GNU Classpath is distributed in the hope that it will be useful, but
-WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GNU Classpath; see the file COPYING.  If not, write to the
-Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
-02111-1307 USA.
-
-Linking this library statically or dynamically with other modules is
-making a combined work based on this library.  Thus, the terms and
-conditions of the GNU General Public License cover the whole
-combination.
-
-As a special exception, the copyright holders of this library give you
-permission to link this library with independent modules to produce an
-executable, regardless of the license terms of these independent
-modules, and to copy and distribute the resulting executable under
-terms of your choice, provided that you also meet, for each linked
-independent module, the terms and conditions of the license of that
-module.  An independent module is a module which is not derived from
-or based on this library.  If you modify this library, you may extend
-this exception to your version of the library, but you are not
-obligated to do so.  If you do not wish to do so, delete this
-exception statement from your version. */
+   GNU Classpath is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2, or (at your option)
+   any later version.
+
+   GNU Classpath is distributed in the hope that it will be useful, but
+   WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+   General Public License for more details.
+
+   You should have received a copy of the GNU General Public License
+   along with GNU Classpath; see the file COPYING.  If not, write to the
+   Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
+   02111-1307 USA.
+
+   Linking this library statically or dynamically with other modules is
+   making a combined work based on this library.  Thus, the terms and
+   conditions of the GNU General Public License cover the whole
+   combination.
+
+   As a special exception, the copyright holders of this library give you
+   permission to link this library with independent modules to produce an
+   executable, regardless of the license terms of these independent
+   modules, and to copy and distribute the resulting executable under
+   terms of your choice, provided that you also meet, for each linked
+   independent module, the terms and conditions of the license of that
+   module.  An independent module is a module which is not derived from
+   or based on this library.  If you modify this library, you may extend
+   this exception to your version of the library, but you are not
+   obligated to do so.  If you do not wish to do so, delete this
+   exception statement from your version. */
 
 
 package java.awt.image;
@@ -42,33 +42,213 @@
 import java.awt.Graphics2D;
 import java.awt.GraphicsConfiguration;
 import java.awt.Image;
+import java.awt.Transparency;
 import java.awt.ImageCapabilities;
 
-/** STUBS ONLY */
+/**
+ * VolatileImage represents a hardware-accelerated graphics buffer.
+ * The native graphics system may free or damage the resources
+ * occupied by a VolatileImage at any time.  As such, one must
+ * frequently check the "validity" of the image buffer's resources.
+ *
+ * A volatile image's "validity" depends on multiple factors.  Its
+ * resources may have become unavailble in which case you must
+ * reallocate them.  If you move the image from one output device to
+ * another, you may need to recreate the image's resources if the new
+ * output device's capabilities don't match the old one's.  Finally,
+ * if the contents of the image's buffer have been damaged you must
+ * re-render the image.
+ *
+ * VolatileImages should always be created using either
+ * Component.createVolatileImage or
+ * GraphicsConfiguration.createCompatibleVolatileImage.
+ */
 public abstract class VolatileImage extends Image
+  implements Transparency
 {
+  /**
+   * One of validate's possible return values.  Indicates that the
+   * image buffer matches its graphics configuration's capabilities
+   * and that its resources are initialized and ready to be drawn
+   * into.  Also implies that any existing image rendered to the
+   * buffer is intact and need not be re-rendered.
+   */
   public static final int IMAGE_OK = 0;
+
+  /**
+   * One of validate's possible return values.  Indicates that the
+   * image buffer has been restored, meaning that it is valid and
+   * ready-to-use but that its previous contents have been lost.  This
+   * return value implies IMAGE_OK but that the image needs to be
+   * re-rendered.
+   */
   public static final int IMAGE_RESTORED = 1;
+
+  /**
+   * One of validate's possible return values.  Indicates that the
+   * image buffer type is unsupported by the current graphics
+   * configuration.  The graphics configuration may have changed, for
+   * example if the image moved from one output device to another.
+   * This return value implies that the image buffer's resources
+   * should be re-acquired.
+   */
   public static final int IMAGE_INCOMPATIBLE = 2;
+
+  /**
+   * This image's transparency type.  One of Transparency.BITMASK,
+   * Transparency.OPAQUE or Transparency.TRANSLUCENT.
+   *
+   * @since 1.5
+   */
+  protected int transparency;
+
+  /**
+   * Default constructor.  VolatileImages should not be created
+   * directly.  Rather, you should use Component.createVolatileImage
+   * or GraphicsConfiguration.createCompatibleVolatileImage.
+   */
   public VolatileImage()
   {
   }
+
+  /**
+   * Returns an image representing the current state of the volatile
+   * image buffer.  The returned image is static meaning that it is
+   * not updated after being created.  It is a snapshot of the
+   * volatile image buffer at the time getSnapshot is called.
+   *
+   * This method, which reads pixels from the volatile image buffer,
+   * may be less-performant than methods that write pixels since
+   * VolatileImages are typically optimized for writing.
+   *
+   * @return a BufferedImage representing this VolatileImage
+   */
   public abstract BufferedImage getSnapshot();
+
+  /**
+   * Returns the width of this image buffer.
+   *
+   * @return the width of this VolatileImage
+   */
   public abstract int getWidth();
+
+  /**
+   * Returns the height of this image buffer.
+   *
+   * @return the height of this VolatileImage
+   */
   public abstract int getHeight();
+
+  /**
+   * Calling this method is equivalent to calling
+   * getSnapshot().getSource().  The ImageProducer produces pixels
+   * from the BufferedImage snapshot and not from the VolatileImage
+   * itself.  Thus, changes to the VolatileImage that occur after this
+   * ImageProducer has been retrieved will not be reflected in the
+   * produced pixels.
+   *
+   * This method, which reads pixels from the volatile image buffer,
+   * may be less-performant than methods that write pixels since
+   * VolatileImages are typically optimized for writing.
+   *
+   * @return an ImageProducer for a static BufferedImage snapshot of
+   * this image buffer.
+   */
   public ImageProducer getSource()
   {
     return getSnapshot().getSource();
   }
+
+  /**
+   * Releases the system resources taken by this image.
+   */
   public void flush()
   {
   }
+
+  /**
+   * Returns a Graphics2D object that can be used to draw onto this
+   * image.  This method is present for backwards-compatibility.  It
+   * simply returns the result of createGraphics.
+   *
+   * @return a Graphics2D object that can be used to draw onto this
+   * image
+   */
   public Graphics getGraphics()
   {
     return createGraphics();
   }
+
+  /**
+   * Returns a Graphics2D object that can be used to draw onto this
+   * image.
+   *
+   * @return a Graphics2D object that can be used to draw onto this
+   * image
+   */
   public abstract Graphics2D createGraphics();
+
+  /**
+   * Validates and restores this image.  If the image buffer has
+   * become unavailable for further use since the last call to
+   * validate, validate will allocate a new image buffer.  The image
+   * is also "validated" against the GraphicsConfiguration parameter.
+   *
+   * "Validating" the image means checking that the capabilities it
+   * requires of the output device are indeed supported by the given
+   * output device.  If the image's characteristics, which can be
+   * highly output device-specific, are not supported by the graphics
+   * configuration, then IMAGE_INCOMPATIBLE will be returned.  This
+   * can happen, for example, if this image was created on one output
+   * device, then validated against a different output device with
+   * different capabilities.  Calling validate with a NULL gc argument
+   * causes validate to skip the validation test.
+   *
+   * @param gc graphics configuration against which to validate or
+   * NULL
+   *
+   * @return a code indicating the result of validation. One of:
+   * <ul>
+   *   <li><code>IMAGE_OK</code> if the image did not need to be
+   *   validated and didn't need to be restored</li>
+   *   <li><code>IMAGE_RESTORED</code> if the image may need to be
+   *   re-rendered.  This return value implies IMAGE_OK.</li>
+   *   <li><code>IMAGE_INCOMPATIBLE</code> if this image's
+   *   requirements are not fulfilled by the graphics configuration
+   *   parameter.  This implies that you need to create a new
+   *   VolatileImage for the different GraphicsConfiguration or
+   *   Component. This return value implies nothing about whether the
+   *   image is valid or needs to be re-rendered.</li>
+   * </ul>
+   */
   public abstract int validate(GraphicsConfiguration gc);
+
+  /**
+   * Returns true if the contents of the image buffer have been
+   * damaged or if the image buffer's resources have been reclaimed by
+   * the graphics system.  You should call this method after a series
+   * of rendering operations to or from the image, to see if the image
+   * buffer needs to be revalidated or the image re-rendered.
+   *
+   * @return true if the validate should be called, false otherwise
+   */
   public abstract boolean contentsLost();
+
+  /**
+   * Returns the capabilities of this image buffer.
+   *
+   * @return the capabilities of this image buffer
+   */
   public abstract ImageCapabilities getCapabilities();
-} // class VolatileImage
+
+  /**
+   * Returns the transparency type of this image.
+   *
+   * @return Transparency.OPAQUE, Transparency.BITMASK or
+   * Transparency.TRANSLUCENT.
+   */
+  public int getTransparency()
+  {
+    return transparency;
+  }
+}

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