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Re: rtx_unchanging_p vs c++ vtable fields


    Well the thing is, even if you come up with something to fix this
    one case, I no longer have any confidence in the consistency of
    usage of RTX_UNCHANGING_P throughout the compiler.

I have a little more than you do, but not too much.

    I really think we'll be better off removing it sooner than later.

I don't think we have the option for 3.1.  Even just removing it will
take more than the day we have, but that will have a real peformance loss
and it will take a bit to get it back.  I do think this should be one of
the early things we do for 3.2.


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