This is the mail archive of the gcc-help@gcc.gnu.org mailing list for the GCC project.


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]
Other format: [Raw text]

Re: "float complex" arithmetic performance much slower than expected


On 3/6/2013 11:49 AM, Alexander Monakov wrote:

On Wed, 6 Mar 2013, Michele Martone wrote:



  . CFLAGS for gcc:
"-O3 -pipe -march=native -mtune=native -mavx -std=c99 -fno-unroll-loops"
  . CFLAGS for icc: "-O3 -xAVX -restrict -unroll=0"
This makes a comparison "unfair" since the two compilers use different
optimization restrictions for floating-point operations by default (GCC is
conservative, and thus more restricted in optimizations).  See the
documentation for -ffast-math GCC option, and floating-point flags in the ICC
help (e.g. options -fp-model and -mp).

Alexander
Setting gcc -ffast-math would still make for "unfair" comparison unless you compared with icc -complex-limited-range, as -ffast-math includes -fcx-limited-range.
The point is somewhat well taken, as -fp-model source would have to be added to the icc options for equivalence with the quoted gcc ones.
I don't know that icc understands -unroll=0, it's usually spelled -unroll0.


--
Tim Prince


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]