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Re: Graphics programming using gcc
- To: Chetna Warade <cwarade at chem dot uga dot edu>
- Subject: Re: Graphics programming using gcc
- From: Andrea 'Fyre Wyzard' Bocci <fwyzard at inwind dot it>
- Date: Tue, 13 Nov 2001 00:40:25 +0100
- Cc: gcc-help at gcc dot gnu dot org
- References: <20011109133001.A22680@gnu.org><20011109133001.A22680@gnu.org>
Hi Chetna,
as Rupert pointed out, it greatly depends on which OS you're going to use.
A good library, supporting both audio and video, available for multiple
OSes, is Allegro (http://sunsite.dk/allegro/wip.html).
The web page says it is available for DOS, Unix (Linux, FreeBSD, Irix,
Solaris), Windows, BeOS, with alpha support for MacOS and QNX.
For Linux, there always is the good old svgalib (http://www.svgalib.org/).
And, if you need 3D, a free and portable choice might be Crystal Space
(http://crystal.linuxgames.com/), supporting various rendering outputs (via
software or hardware accelerated).
Hope to be of any help,
fwyzard