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[Bug libstdc++/57920] New: [c++11] Linux: std::random_device reads too much from /dev/urandom


http://gcc.gnu.org/bugzilla/show_bug.cgi?id=57920

            Bug ID: 57920
           Summary: [c++11] Linux: std::random_device reads too much from
                    /dev/urandom
           Product: gcc
           Version: 4.7.2
            Status: UNCONFIRMED
          Severity: normal
          Priority: P3
         Component: libstdc++
          Assignee: unassigned at gcc dot gnu.org
          Reporter: f.heckenbach@fh-soft.de

As the test below shows, a single invocation of
std::random_device::operator() reads 4k from /dev/urandom, which is
rather wasteful of the entropy collected in the random device pool.

Of course, in theory, reading 4k and using just 4 bytes of it will
only decrease the entropy by 4 bytes, not 4k, but the kernel can't
know that. When you read 4k from /dev/urandom, it has to assume it
will be used, so it will reduce the entropy by 4k (which is
typically all it has). This means that a subsequent read from
/dev/random (by the same or another process) will block, often
unnecessarily because actually enough entropy was available. This is
particularly annoying since std::random_device is often just used to
seed a PRNG which needs just a few random bytes.

So while buffered reading is almost always a good thing, I contend
it's not in this case. I'd suggest to read unbuffered by default,
which may entail using read() instead of fread().

% cat test.cpp
#include <random>

int main ()
{
  std::random_device rd;
  rd ();
}
% g++-4.7 -std=c++11 test.cpp
% strace ./a.out
[...]
open("/dev/urandom", O_RDONLY)          = 3
fstat64(3, {st_mode=S_IFCHR|0666, st_rdev=makedev(1, 9), ...}) = 0
ioctl(3, SNDCTL_TMR_TIMEBASE or TCGETS, 0xbfffec50) = -1 EINVAL (Invalid
argument)
mmap2(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) =
0xb7fdf000
read(3, [...], 4096) = 4096
close(3)                                = 0


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