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Re: Thread safety clarification

>> Are there examples of objects which cannot be accessed from multiple 
>> threads simultaneously?

> Assuming you are speaking about one instantiated object being known to
> multiple threads, this is the default assumption you must make as an
> application writer using g++ 3.0 and its implementation of the
> standard library.

[Sorry to followup myself...]

OK, here as a real example that *might* have worked to some definition
with libstdc++-v2 on some platforms that is explicitly *not
guaranteed* to work to any definition with libstdc++-v3.  You might be
surprised by this one...

// On POSIX platforms only (configured or defaulted to --enable-thread=posix),
// compile with some variation of ``g++ -pthread''
#include <pthread.h>
#include <string>
#include <iostream>

const std::string a = "A really long read-only string...";
const std::string b = "B really long read-only string...";

thread_a_code (void* t)
  while (true)
    std::cout << a << std::endl;

thread_b_code (void* t)
  while (true)
    std::cout << b << std::endl;

main (int argc, char** argv)
  pthread_t thread_a;
  pthread_t thread_b;

  pthread_create (&thread_a, NULL, thread_a_code, NULL);
  pthread_create (&thread_b, NULL, thread_b_code, NULL);

  pthread_join (thread_a, NULL);
  pthread_join (thread_b, NULL);

  return 0;

In particular, the reason this example is not guaranteed to work to
any definition is that std::cout is a shared library object accessed
via method calls by multiple threads concurrently without an
application-level locking protocol.


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