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Hi Bhun. I don't know if I'd be too interested in a "Swing on top of SWT" toolkit at this point, but I think an SWT port completely done in OpenGL would be VERY interesting. I know the SWT folks have mentioned this, but I'm not sure its going anywhere with them at this point (I guess I should check again). All of the widgets would have to be written from the ground up, but they could have special OpenGL visual effects (alpha, 3D effects) and they would (of course) seamlessly blend with the OpenGL canvas. For instance, you could have a fullscreen OpenGL game that "grew" GUI elements around the edges on a keypress, and then went fullscreen on the next keypress. You could also run the programs in a window, just as with any other windowed application.Regarding the message you posted before: SWT doesn't provide any drawing operations except for drawing lines and bitmaps? I would like to know just what possibilities there are. I've never worked with OpenGL, but could it interoperate with SWT so SWT would handle the events and OpenGL would do the drawing?
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