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RE: GCC and Floating-Point
- From: Uros Bizjak <uros at kss-loka dot si>
- To: evandro dot menezes at amd dot com
- Cc: gcc at gcc dot gnu dot org
- Date: Wed, 25 May 2005 19:04:54 +0200
- Subject: RE: GCC and Floating-Point
Hello Evandro!
x87 registers. In contrast, x86_64 ABI specifies that FP
values are passed in SSE registers, so they avoid costly SSE
reg->stack moves. Until i386 ABI (together with supporting
math functions) is changed to something similar to x86_64,
use of -mfpmath=sse won't show all its power.
Actually, in many cases, SSE did help x86 performance as well. That
happens in FP-intensive applications which spend a lot of time in loops
when the XMM register set can be used more efficiently than the x87 stack.
There is an annoying piece of code attached to PR19780
(http://gcc.gnu.org/bugzilla/show_bug.cgi?id=19780), a loop that shuffles
registers around a lot:
int i;
real v1x, v1y, v1z;
real v2x, v2y, v2z;
real v3x, v3y, v3z;
for (i = 0; i < 100000000; i++)
{
v3x = v1y * v2z - v1z * v2y;
v3y = v1z * v2x - v1x * v2z;
v3z = v1x * v2y - v1y * v2x;
v1x = v2x;
v1y = v2y;
v1z = v2z;
v2x = v3x;
v2y = v3y;
v2z = v3z;
}
This code could be a perfect example how XMM register file beats x87 reg stack.
However, contrary to all expectations, x87 code is 20% faster(!!) /on p4, but it
would be interesting to see this comparison on x86_64, or perhaps on 32bit AMD/.
The code structure, produced with -mfpmath=sse, is the same as the code structure produced
with -mfpmath=x87, so IMO there is no register allocator effects in play.
I was trying to look into this problem, but on first sight, code seems optimal to me...
Uros.