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Joe Buck <Joe.Buck@synopsys.COM> writes:
The idea is to consider a representation of finite state machines based on pointers to functions. Let's assume, for C, that we have some typedef called T to be filled in later. Now, consider a simple two-state FSM that switches state for an input of 1, and stays in the same state for an input of 0.
I don't know. But something similar can be represented in C++: see:
this is clearly the killer argument as to why we should switch to C++. All those schedulers will be sooo much better.
-- Nathan Sidwell :: http://www.codesourcery.com :: CodeSourcery LLC nathan@codesourcery.com :: http://www.planetfall.pwp.blueyonder.co.uk
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