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Re: Using GCC for "real-time" compilation in audio engine development
On 04-Dec-2002, Torgeir Strand Henriksen <torgshen@stud.iet.hist.no> wrote:
> > In other words, you're looking at dynamic synthesis of C code, to be
> > compiled into .so's in the background, and then loaded into a running
> > application.
>
> Yes, only I was hoping to avoid going via C, and rather go directly to
> the internal tree representation of GCC.
If you are going to do that, I advise you do it later.
Premature optimization is the root of all evil ;-)
It will be much easier to debug if you start off generating C.
If that turns out to be too slow, then -- and only then --
it may be worth writing your own front-end. But writing
your own GCC front-end is a non-trivial amount of work
and also requires a non-trivial amount of maintenance,
since the GCC front-end interface is not stable.
It's something you should avoid if you can.
--
Fergus Henderson <fjh@cs.mu.oz.au> | "I have always known that the pursuit
The University of Melbourne | of excellence is a lethal habit"
WWW: <http://www.cs.mu.oz.au/~fjh> | -- the last words of T. S. Garp.