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Re: Problem with PFE approach [Was: Faster compilation speed]


On Sunday, August 18, 2002, at 02:36  PM, Andrew Pinski wrote:

PFE is good for headers that hardly change, like system headers.
It is not good for headers that change in development.
With the current implementation it's pretty good for day to day development. It could be better than it is, but it is MUCH better than before. The game I'm porting from Win32 to Mac OS X builds much faster than it did without PFE. I haven't done any timing tests, but the application specific headers are pretty complicated (lots of C++ templates and such) and I suspect that I would get much worse build performance if I only included system headers in the PFE. I'm not sure how to reliably quantify this, though.

-tim


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