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Re: More space efficient virtual function calls
Mike,
Thanks I'll try it,
Wink
----- Original Message -----
From: "mike stump" <mrs@windriver.com>
To: <gcc@gcc.gnu.org>; <wink@saville.com>
Sent: Sunday, July 07, 2002 12:17 PM
Subject: Re: More space efficient virtual function calls
> > From: "Wink Saville" <wink@saville.com>
> > To: <gcc@gcc.gnu.org>
> > Date: Sat, 6 Jul 2002 17:29:11 -0700
>
> > I was wondering if there was switch in gcc that would cause it to
> > generate smaller code when invoking virtual functions.
>
> Most likely not, other than -Os.
>
> > Is this already possible with an existing switch/pragma?
>
> No.
>
> > Is this practical?
>
> Yes.
>
> > Would most of the modifications be need to needed to the front end, back
end
> > or both?
>
> It could be done in the port file.
>
> > Could someone point me to the places I would need to change to try this
out?
>
> Sure.
>
> Just create a peephole to find the code you want to replace:
>
> > LDR R1,[R4] /* Fetch the vtable pointer */
> > MOV R0,R4 /* R0 = this */
> > MOV LR, PC /* Set of the link register */
> > LDR PC,[R1, #4] /* Call virtual function 1, the second entry */
>
> and replace it with what you want:
>
> > LDR R0,R4 /* R0 = this */
> > BL __VTFunc1 /* Branch and Link to virtual thunk function 1
*/
>
> [ or whatever the right version is ], and do this when -Os is given.
> You should then be able to `see' the compiler generate this code.
> Then you will discover there is no definition for __VTFunc1, and you
> will discover you want to added it to the .asm or .s file for the port
> so it will wind up in libgcc.a. Or, you can put it in a linkonce
> section if the port supports it, and always emit them in each unit,
> or, after you discover what longcall is, you might want to do it as
> private in each unit. I might recommend the last alternative.
>