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Re: Object files increadibly big for MIPS target.
- To: egcs at cygnus dot com, engstad at intermetrics dot com
- Subject: Re: Object files increadibly big for MIPS target.
- From: mrs at wrs dot com (Mike Stump)
- Date: Fri, 6 Nov 1998 14:40:30 -0800
> Date: Thu, 05 Nov 1998 12:36:15 -0800
> From: Pal-Kristian Engstad <engstad@intermetrics.com>
> I've successfully built a r4300 cross compiler for the Nintendo
> system, but I have a problem which I can't seem to fix. When
> compiling with debugging on, the object files generated are huge.
> It seems like there is a huge .mdebug section in the object (ELF
> format), but there is no need for this section, as the debugger
> is not reading this information at all.
> So the question is: How do you configure gcc and binutils not to
> generate this huge .mdebug section?
Is the space loaded into ram, or are you just complaining about $0.25
worth of disk space? If the later, why? If it is unused, why can't
you just strip it with obbcopy --remove-section=?
> PS: Have you Cygnus folks ever considered providing support for
> the console game development people? Currently, there are
> only a few companies in that area, but with your knowledge,
> it should be relatively easy to penetrate this particular
> segment.
I think your market is too small and isn't willing to pay enough. If
you can scout up 30 sites at $40,000 apiece, let them know. :-)