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Re: Object files increadibly big for MIPS target.


> Date: Thu, 05 Nov 1998 12:36:15 -0800
> From: Pal-Kristian Engstad <engstad@intermetrics.com>

> I've successfully built a r4300 cross compiler for the Nintendo 
> system, but I have a problem which I can't seem to fix. When 
> compiling with debugging on, the object files generated are huge. 
> It seems like there is a huge .mdebug section in the object (ELF 
> format), but there is no need for this section, as the debugger 
> is not reading this information at all.

> So the question is: How do you configure gcc and binutils not to
> generate this huge .mdebug section?

Is the space loaded into ram, or are you just complaining about $0.25
worth of disk space?  If the later, why?  If it is unused, why can't
you just strip it with obbcopy --remove-section=?

> PS: Have you Cygnus folks ever considered providing support for
>     the console game development people? Currently, there are 
>     only a few companies in that area, but with your knowledge,
>     it should be relatively easy to penetrate this particular
>     segment.

I think your market is too small and isn't willing to pay enough.  If
you can scout up 30 sites at $40,000 apiece, let them know.  :-)


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