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Re: RFC/A: Add a targetm.vectorize.related_mode hook


On Wed, Oct 23, 2019 at 2:12 PM Richard Sandiford
<richard.sandiford@arm.com> wrote:
>
> Richard Biener <richard.guenther@gmail.com> writes:
> > On Wed, Oct 23, 2019 at 1:51 PM Richard Sandiford
> > <richard.sandiford@arm.com> wrote:
> >>
> >> Richard Biener <richard.guenther@gmail.com> writes:
> >> > On Wed, Oct 23, 2019 at 1:00 PM Richard Sandiford
> >> > <richard.sandiford@arm.com> wrote:
> >> >>
> >> >> This patch is the first of a series that tries to remove two
> >> >> assumptions:
> >> >>
> >> >> (1) that all vectors involved in vectorisation must be the same size
> >> >>
> >> >> (2) that there is only one vector mode for a given element mode and
> >> >>     number of elements
> >> >>
> >> >> Relaxing (1) helps with targets that support multiple vector sizes or
> >> >> that require the number of elements to stay the same.  E.g. if we're
> >> >> vectorising code that operates on narrow and wide elements, and the
> >> >> narrow elements use 64-bit vectors, then on AArch64 it would normally
> >> >> be better to use 128-bit vectors rather than pairs of 64-bit vectors
> >> >> for the wide elements.
> >> >>
> >> >> Relaxing (2) makes it possible for -msve-vector-bits=128 to preoduce
> >> >> fixed-length code for SVE.  It also allows unpacked/half-size SVE
> >> >> vectors to work with -msve-vector-bits=256.
> >> >>
> >> >> The patch adds a new hook that targets can use to control how we
> >> >> move from one vector mode to another.  The hook takes a starting vector
> >> >> mode, a new element mode, and (optionally) a new number of elements.
> >> >> The flexibility needed for (1) comes in when the number of elements
> >> >> isn't specified.
> >> >>
> >> >> All callers in this patch specify the number of elements, but a later
> >> >> vectoriser patch doesn't.  I won't be posting the vectoriser patch
> >> >> for a few days, hence the RFC/A tag.
> >> >>
> >> >> Tested individually on aarch64-linux-gnu and as a series on
> >> >> x86_64-linux-gnu.  OK to install?  Or if not yet, does the idea
> >> >> look OK?
> >> >
> >> > In isolation the idea looks good but maybe a bit limited?  I see
> >> > how it works for the same-size case but if you consider x86
> >> > where we have SSE, AVX256 and AVX512 what would it return
> >> > for related_vector_mode (V4SImode, SImode, 0)?  Or is this
> >> > kind of query not intended (where the component modes match
> >> > but nunits is zero)?
> >>
> >> In that case we'd normally get V4SImode back.  It's an allowed
> >> combination, but not very useful.
> >>
> >> > How do you get from SVE fixed 128bit to NEON fixed 128bit then?  Or is
> >> > it just used to stay in the same register set for different component
> >> > modes?
> >>
> >> Yeah, the idea is to use the original vector mode as essentially
> >> a base architecture.
> >>
> >> The follow-on patches replace vec_info::vector_size with
> >> vec_info::vector_mode and targetm.vectorize.autovectorize_vector_sizes
> >> with targetm.vectorize.autovectorize_vector_modes.  These are the
> >> starting modes that would be passed to the hook in the nunits==0 case.
> >>
> >> E.g. for Advanced SIMD on AArch64, it would make more sense for
> >> related_mode (V4HImode, SImode, 0) to be V4SImode rather than V2SImode.
> >> I think things would work in a similar way for the x86_64 vector archs.
> >>
> >> For SVE we'd add both VNx16QImode (the SVE mode) and V16QImode (the
> >> Advanced SIMD mode) to autovectorize_vector_modes, even though they
> >> happen to be the same size for 128-bit SVE.  We can then compare
> >> 128-bit SVE with 128-bit Advanced SIMD, with related_mode ensuring
> >> that we consistently use all-SVE modes or all-Advanced SIMD modes
> >> for each attempt.
> >>
> >> The plan for SVE is to add 4(!) modes to autovectorize_vector_modes:
> >>
> >> - VNx16QImode (full vector)
> >> - VNx8QImode (half vector)
> >> - VNx4QImode (quarter vector)
> >> - VNx2QImode (eighth vector)
> >>
> >> and then pick the one with the lowest cost.  related_mode would
> >> keep the number of units the same for nunits==0, within the limit
> >> of the vector size.  E.g.:
> >>
> >> - related_mode (VNx16QImode, HImode, 0) == VNx8HImode (full vector)
> >> - related_mode (VNx8QImode, HImode, 0) == VNx8HImode (full vector)
> >> - related_mode (VNx4QImode, HImode, 0) == VNx4HImode (half vector)
> >> - related_mode (VNx2QImode, HImode, 0) == VNx2HImode (quarter vector)
> >>
> >> and:
> >>
> >> - related_mode (VNx16QImode, SImode, 0) == VNx4SImode (full vector)
> >> - related_mode (VNx8QImode, SImode, 0) == VNx4SImode (full vector)
> >> - related_mode (VNx4QImode, SImode, 0) == VNx4SImode (full vector)
> >> - related_mode (VNx2QImode, SImode, 0) == VNx2SImode (half vector)
> >>
> >> So when operating on multiple element sizes, the tradeoff is between
> >> trying to make full use of the vector size (higher base nunits) vs.
> >> trying to remove packs and unpacks between multiple vector copies
> >> (lower base nunits).  The latter is useful because extending within
> >> a vector is an in-lane rather than cross-lane operation and truncating
> >> within a vector is a no-op.
> >>
> >> With a couple of tweaks, we seem to do a good job of guessing which
> >> version has the lowest cost, at least for the simple cases I've tried
> >> so far.
> >>
> >> Obviously there's going to be a bit of a compile-time cost
> >> for SVE targets, but I think it's worth paying for.
> >
> > I would guess that immediate benefit could be seen with
> > basic-block vectorization which simply fails when conversions
> > are involved.  x86_64 should now always support V4SImode
> > and V2SImode so eventually a testcase can be crafted for that
> > as well.
>
> I'd hoped so too, but the problem is that if the cost saving is good
> enough, BB vectorisation simply stops at the conversion frontiers and
> vectorises the rest, rather than considering other vector mode
> combinations that might be able to do more.

Sure, but when SLP build fails because it thinks it needs to unroll
it could ask for a vector type with the same number of lanes
(that's probably what we should do from the start - get same number
of lane vector types in BB vectorization).

It's when you introduce multiple sizes then the outer loop over all
sizes comparing costs becomes somewhat obsolete...  this outer
loop should then instead compare different VFs (which also means
possible extra unrolling beyond the vector size need?).

Richard.

>
> One way of fixing that would be to try all vector modes and pick the
> one that works best (as the WIP patches do for loop vectorisation).
> But a better way might be to allow the vectorisation as now, but
> then try to revectorise the new region with other vector modes.
> I was hoping Joel's (unrelated) constructor patch might help,
> since we could recognise constructors built from conversions
> and try to revectorise from there.
>
> Thanks,
> Richard


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