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Re: [range-ops] patch 01/04: types for VR_UNDEFINED and VR_VARYING

On 7/9/19 5:56 AM, Richard Biener wrote:
On Tue, Jul 9, 2019 at 9:28 AM Aldy Hernandez <> wrote:

On 7/4/19 6:33 AM, Richard Biener wrote:
On Wed, Jul 3, 2019 at 2:17 PM Aldy Hernandez <> wrote:
On 7/3/19 7:08 AM, Richard Biener wrote:
On Wed, Jul 3, 2019 at 11:19 AM Aldy Hernandez <> wrote:
How about we keep VARYING and UNDEFINED typeless until right before we
call into the ranger.  At which point, we have can populate min/max
because we have the tree_code and the type handy.  So right before we
call into the ranger do:

          if (varying_p ())

This would avoid the type cache, and keep the ranger happy.
you cannot do set_varying on the static const range but instead you'd do

    value_range tem (*foo);
    if (varying_p ())
     tem->set_full_range (TYPE);

which I think we already do in some places.  Thus my question _where_
you actually need this.
Basically, everywhere.  By having a type for varying/undefined, we don't
have to special case anything.  Sure, we could for example, special case
the invert operation for undefined / varying.  And we could special case
everything dealing with ranges to handle varying and undefined, but why?
   We could also pass a type argument everywhere, but that's just ugly.
However, I do understand your objection to the type cache.

How about the attached approach?  Set the type for varying/undefined
when we know it, while avoiding touching the CONST varying.  Then right
before calling the ranger, pass down a new varying node with min/max for
any varyings that were still typeless until that point.

I have taken care of never adding a set_varying() that was not already
there.  Would this keep the const happy?

Technically we don't need to set varying/undef types for every instance
in VRP, but we need it at least for the code that will be shared with
range-ops (extract_range_from_multiplicative_op, union, intersect, etc).
   I just figured if we have the information, might as well set it for

If you like this approach, I can rebase the other patches that depend on
this one.
OK, so I went ant checked what you do for class irange which has
a type but no kind member (but constructors with a kind).  It also
uses wide_int members for storage.  For a pure integer constant
range representation this represents somewhat odd choices;  I'd
have elided the m_type member completely here, it seems fully
redundant.  Only range operations need to be carried out in a
specific type (what I was suggesting above).  Even the precision
encoded in the wide_int members is redundant then (I'd have
expected widest_int here and trailing-wide-ints for optimizing

What irange contains internally is a bit arbitrary.  It's really an API for managing a set of subranges.  We could have used trees internally just as easily, then we wouldnt need a type field. Since we were doing lots of operations, rather than going back and forth from trees all the time, we just used the underlying wide_int directly.   we could have fiddle farted around with HOST_WIDE_INT or whatever, but wide_int is there, has all the operations, and it works fine. so thats what it currently is on the branch.

We are treating a range object as a unique self contained object. Therefore, the range has a type so we know how to print it, and can confirm before any operation that the ranges being operated on are appropriately matched.  We found and opened bugzillas over the past couple years for places where our code caught bugs because a range was created and then operated on in a way that was not compatible with another range.  I think there is a still an open one against ada(?) where the switch and case  are different precision.

From my point of view, a range object is similar to a tree node. A tree node has the bits to indicate what the value is, but also associates a type with those bits within the same object.  This is less error prone than passing around the bits and the type separately.  As ranges are starting to be used in many places outside of VRP, we should do the same thing with ranges.  WIth value_range it would actually be free since there is already a tree for the bounds already which contains the type.

to fold_range/op_range?  The API also seems to be oddly
constrained to binary ops.  Anyway, the way you build
the operator table requires an awful lot of global C++ ctor
invocations, sth we generally try to avoid.  But I'm getting
into too many details here.

Its "oddly constrained" because what you are looking at  is just the standardized unary/binary ops code.. ie the equivalent of extract_range_from_binary_expr() and extract_range_from_unary_expr().   The other ops we care about have specialized requirements, like PHIs  and the arbitrary numbers of parameters in a call, or anything less common than one or two operands.    You are just not seeing those parts.

So - to answer your question above, I'd like you to pass down
a type to operations.  Because that's what is fundamentally
required - a range doesn't have a "type" and the current
value_range_base doesn't fall into the trap of needing one.


Why is having a type associated with the data a "trap"?   Perhaps the old VRP lattice idea didn't need a type with the UNDEFINED and VARYING lattice values, but we're moving past lattice values and into a realm where we have ranges as useful things outside of VRP, and trying to shoehorn lattice values does not seem appropriate anymore.

I looked at implementing range-ops without a type in the range, and we end up passing 2 parameters everywhere each time we do anything with a range.  This doubled the number of parameters in most routines, and when we had chains of calls, we were simply passing the type along with the range.  It seems archaic to be constantly passing information around instead of associating it with the range itself.  Its just another place for an error to creep in.. Aldy found a place where we were creating varying nodes for floats IIRC.. the type checking in the range operations caught it precisely because the range returned wasn't the type it was assumed to be.

That said. I believe we can do away with the need for a type with an 'UNDEFINED' range.  That is not too onerous, and there doesn't really seem to be too many ripple effect from have a typeless undefined range. I think we can contain that, and prevents us from having to add a hack to value_range for that situation.

VARYING  is another situation completely.  We adopted the term 'varying' for ease of compatibility with VRP, but varying is simply a range going from MIN to MAX for a type.  Removing the type from that would then require we always pass a type in with every range which gets back to  doubling the number of of parameters everywhere for no good reason.

If we standardize value_range so that MIN and MAX are set for varying, then everything works very smoothly, we can make value_range and irange interchangeable and facilitate getting the range ops code into trunk.

It seems like the only reason we cant do this right now is the CONST varying nodes that are returned from get_value_range(). Looking at that routine, it seems there are only 2 cases where that can be returned
 1) we ask for an ssa-name beyond the end of the local ssa-name vector
 2) once values_propagated is set  to true and an ssa-name has no entry.

Both seem pretty straightforward to fix...
1)  if we ask for an ssa-Name beyond the end, simply reallocate the vector to be big enough.   I doubt this will trigger a lot, and if we initially allocate it with room for an extra 10% names it'll probably never trigger.  Or pick whatever number seems appropriate. 2) if values_propagated is true, simply allocate a node for the ssa-name,  set it to varying and return it. THIs accomplishes the same thing.

the number of additional nodes we allocate will be pretty minimal, and it will never exceed the number of ssa-names. Then we never have to worry about having CONST set for a varying node either. I see places where there is special processing to avoid calling set_varying  because we dont know if the vbalue_range in hand is in constant memory and would cause the compiler to trap. This seems like a really bad situation, and it would eliminate that issue.  We can also then eliminate the places where VARYING is expanded to min/max for a given type.. instead we can just pick up min/max directly.    It seems much cleaner overall.

Something like the simple attached patch would resolve that issue, and remove any lurking concerns/bugs with the CONST code.

Then we can associate a type with varying, canonicalize it consistently, and set MIN/MAX appropriately.   This will give us full interchangeability between irange and value_range, establish a solid/consistent API,  and we can move on to the next thing :-)

Does this not seem reasonable?


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