On Sun, 25 Aug 2013, Mike Stump wrote:
On Aug 25, 2013, at 12:26 AM, Richard Sandiford <rdsandiford@googlemail.com> wrote:
(2) Adding a new namespace, wi, for the operators. So far this
just contains the previously-static comparison functions
and whatever else was needed to avoid cross-dependencies
between wi and wide_int_ro (except for the debug routines).
It seems reasonable; I don't see anything I object to. Seems like most of the time, the code is shorter (though, you use wi, which is fairly short). It doesn't seem any more complex, though, knowing how to spell the operation wide_int:: v wi:: is confusing on the client side. I'm torn between this and the nice things that come with the patch.
(3) Removing the comparison member functions and using the static
ones everywhere.
I've love to have richi weigh in (or someone else that wants to play the
role of C++ coding expert)? I'd defer to them?
Yeah - wi::lt (a, b) is much better than a.lt (b) IMHO. It mimics how
the standard library works.
The idea behind using a namespace rather than static functions
is that it makes it easier to separate the core, tree and rtx bits.
Being able to separate core, tree and rtx bits gets a +1 in my book. I
do understand the beauty of this.
Now, if you look back in discussions I wanted a storage
abstraction anyway. Basically the interface is
class wide_int_storage
{
int precision ();
int len ();
element_t get (unsigned);
void set (unsigned, element_t);
};
and wide_int is then templated like
template <class storage>
class wide_int : public storage
{
};
where RTX / tree storage classes provide read-only access to their
storage and a rvalue integer rep to its value.
You can look at my example draft implementation I posted some
months ago. But I'll gladly wiggle on the branch to make it
more like above (easy step one: don't access the wide-int members
directly but via accessor functions)
Yes, though, does wi feel odd being a home for comparing a CONST_INT and
16? :-)
I realise I'm probably not being helpful here.
Iterating on how we want to code to look like is reasonable. Prettying
it up where it needs it, is good.
Indeed, if the code is as you like, and as richi likes, we'll then our
mission is just about complete. :-) For this patch, I'd love to defer
to richi (or someone that has a stronger opinion than I do) to say,
better, worse?
The comparisons? Better.