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RFA: PATCH to build_array_type_1 for c++/55032 (array template argument)


In this PR, strip_typedefs rebuilds an array type without any typedefs and then gets confused when the rebuilt type has a different TYPE_ALIGN than the typedef-using type. This happens because the rebuilt type was found in the type_hash_canon hash table, and was originally built before the element type was complete, so the rebuilt type hasn't been laid out yet. Since we already do layout_type in build_array_type_1, it seems appropriate that it should always return a laid out type, so this patch causes us to repeat the layout if we found the type already in the hash table.

Tested x86_64-pc-linux-gnu. OK for 4.7 and 4.8?

commit 429af9226fcba2450a8fbfcfba85801a38d0d129
Author: Jason Merrill <jason@redhat.com>
Date:   Thu Dec 6 10:21:25 2012 -0500

    	PR c++/55032
    	* tree.c (build_array_type_1): Re-layout if we found it in the
    	hash table.

diff --git a/gcc/tree.c b/gcc/tree.c
index 7cacb2a..429db49 100644
--- a/gcc/tree.c
+++ b/gcc/tree.c
@@ -7505,7 +7505,12 @@ build_array_type_1 (tree elt_type, tree index_type, bool shared)
       hashval_t hashcode = iterative_hash_object (TYPE_HASH (elt_type), 0);
       if (index_type)
 	hashcode = iterative_hash_object (TYPE_HASH (index_type), hashcode);
+      tree old_t = t;
       t = type_hash_canon (hashcode, t);
+      if (t != old_t)
+	/* Lay it out again in case the element type has been completed since
+	   the array was added to the hash table.  */
+	layout_type (t);
     }
 
   if (TYPE_CANONICAL (t) == t)
diff --git a/gcc/testsuite/g++.dg/template/array24.C b/gcc/testsuite/g++.dg/template/array24.C
new file mode 100644
index 0000000..07879d2
--- /dev/null
+++ b/gcc/testsuite/g++.dg/template/array24.C
@@ -0,0 +1,22 @@
+// PR c++/55032
+
+template<typename T>
+struct vec3t {
+  T c[3];
+};
+
+typedef vec3t<float> vec3;
+
+class Bounds {
+  public:
+    Bounds(const vec3 bb[2]);
+    void foo(const vec3 & v) { v.c[0]; }
+};
+
+template<typename T>
+void work(T& value);
+
+void foo() {
+  vec3 bb[2];
+  work(bb);
+}


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