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Re: [PATCH, middle-end, i386]: reciprocal rsqrt pass + full recip x86 backend support
That said, there is a whole bunch of applications that would kill for
-mrecip, even for 11bit ones. Games are one of them, for sure ;)
What about -mrecip=0/1/2 for the number of NR steps? Or would two steps
be slower than divss?
Paolo
- References:
- [PATCH, middle-end, i386]: reciprocal rsqrt pass + full recip x86 backend support
- Re: [PATCH, middle-end, i386]: reciprocal rsqrt pass + full recip x86 backend support
- Re: [PATCH, middle-end, i386]: reciprocal rsqrt pass + full recip x86 backend support
- Re: [PATCH, middle-end, i386]: reciprocal rsqrt pass + full recip x86 backend support
- Re: [PATCH, middle-end, i386]: reciprocal rsqrt pass + full recip x86 backend support
- Re: [PATCH, middle-end, i386]: reciprocal rsqrt pass + full recip x86 backend support
- Re: [PATCH, middle-end, i386]: reciprocal rsqrt pass + full recip x86 backend support
- Re: [PATCH, middle-end, i386]: reciprocal rsqrt pass + full recip x86 backend support