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Re: PATCH RFA: PR 29286: Handle placement new aliasing issues


On 11 Jun 2007 00:17:39 -0700, Ian Lance Taylor <iant@google.com> wrote:

(By the way, one thing I saw was that I suspect tramp3d would be measurably faster if try_unroll_loop_completely were permitted to try to unroll loops with inner loops, in the case where the inner loops had already been completely unrolled.)

Yeah - one thing that would help a lot of C++ code would be an early scheduled complete loop unrolling pass to get rid of these loops and enable optimizations on them. (Actually, apart from the zero-initialization of vectors all of tramp3d uses template metaprogramming to unroll such loops manually -- a very compile-time costly way :/)

Richard.


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