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Re: First part of local spilling patches



  In message <Pine.SOL.3.90.981002144843.14944H@jennifer.informatik.rwth-aachen
.de>you write:
  > As Jeff requested, I'm going to break up the local spill patches into small
  > er,
  > more manageable pieces.  Here's the first one, it adds the code to build
  > a list of insn_chain structures and fill it with register life information.
  > The patch should have no effect on the compiler other than to make it slower,
  > since at the moment, the information is not used yet.
  > 
  > I did not delete the #ifdef guard in reload.h, because it turned out that
  > that would require a lot of includes to be added in rather many files, and
  > this didn't seem worth it.
Thanks! Installed.

So what hunk shall we go after now? :-)  Maybe the changes to make stupid
use the reload chains?  Or should we get more ambitious and go after all
code to use the reload chains, but implement local spilling?

Your thoughts would be greatly appreciated.



jeff


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