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Re: Undefined References
On Sat, 2007-12-01 at 07:09 -0600, Tom Browder wrote:
> On Dec 1, 2007 6:42 AM, Michael Sullivan <michael@espersunited.com> wrote:
> ...
> > > LIBS=`sdl-config --cflags --libs` -lSDL_image -lSDL_gfx -lSDL_ttf
>
> Show the output from make initially so I can see the results of the LIBS line.
>
> What is the 'reset' for in your make commands?
It clears the terminal and the terminal buffer so that I can see only
the current error output.
>
> A more conventional way to structure the makefile for your situation is:
>
> CXX=g++
> INC = -I/usr/include/SDL
>
> all: battle
>
> battle: battle.o character.o
> <tab>$(CXX) -o $@ battle.o character.o $(LIBS)
>
> %.o : %.cpp
> <tab>$(CXX) $(CFLAGS) $< -o $@ $(INC)
>
>
> That way 'all' is the default target and you can just command 'make'.
>
> Now, again, I suspect the location of the libraries is part of the
> problem. Is the library set publicly available (and free)?
>
> > Is it normal for only portions of make all to run at a time?
>
> Yes, if it detects a target needing remaking.
>
> -Tom
>
> Tom Browder
> Niceville, Florida
> USA
Here's my Makefile now:
LIBS=`sdl-config --cflags --libs` -lSDL_image -lSDL_gfx -lSDL_ttf
INC = -I/usr/include/SDL
all: battle
battle: battle.o character.o
$(CXX) -o $@ battle.o character.o $(LIBS)
%.o : %.cpp
$(CXX) $(CFLAGS) $< -o $@ $(INC)
And here's the result of 'make':
michael@camille ourrpg $ make
g++ -W -Wall -pedantic battle.cpp -o battle.o -I/usr/include/SDL
battle.cpp: In member function 'SDL_Surface* battle::drawString(int,
int, char*)':
battle.cpp:72: warning: missing initializer for member
'SDL_Color::unused'
/tmp/ccETTf7v.o: In function `battle::loadImage(int, char*)':
battle.cpp:(.text+0x11): undefined reference to `IMG_Load'
battle.cpp:(.text+0x2d): undefined reference to `SDL_GetError'
battle.cpp:(.text+0x71): undefined reference to `SDL_MapRGB'
battle.cpp:(.text+0x9d): undefined reference to `SDL_SetColorKey'
/tmp/ccETTf7v.o: In function `battle::drawLines()':
battle.cpp:(.text+0x18d): undefined reference to `hlineColor'
battle.cpp:(.text+0x1bf): undefined reference to `vlineColor'
battle.cpp:(.text+0x1f1): undefined reference to `hlineColor'
battle.cpp:(.text+0x223): undefined reference to `vlineColor'
battle.cpp:(.text+0x255): undefined reference to `hlineColor'
battle.cpp:(.text+0x287): undefined reference to `hlineColor'
battle.cpp:(.text+0x2b9): undefined reference to `hlineColor'
battle.cpp:(.text+0x2eb): undefined reference to `hlineColor'
battle.cpp:(.text+0x31d): undefined reference to `vlineColor'
battle.cpp:(.text+0x34f): undefined reference to `SDL_UpdateRect'
/tmp/ccETTf7v.o: In function `battle::drawString(int, int, char*)':
battle.cpp:(.text+0x387): undefined reference to `TTF_RenderText_Solid'
battle.cpp:(.text+0x395): undefined reference to `SDL_GetError'
battle.cpp:(.text+0x420): undefined reference to `SDL_UpperBlit'
/tmp/ccETTf7v.o: In function `battle::drawScreen()':
battle.cpp:(.text+0x704): undefined reference to `SDL_UpperBlit'
battle.cpp:(.text+0x73c): undefined reference to `SDL_Flip'
/tmp/ccETTf7v.o: In function `battle::~battle()':
battle.cpp:(.text+0x760): undefined reference to `SDL_FreeSurface'
battle.cpp:(.text+0x778): undefined reference to `TTF_CloseFont'
battle.cpp:(.text+0x793): undefined reference to `SDL_FreeSurface'
battle.cpp:(.text+0x7a5): undefined reference to `SDL_FreeSurface'
/tmp/ccETTf7v.o: In function `battle::~battle()':
battle.cpp:(.text+0x892): undefined reference to `SDL_FreeSurface'
battle.cpp:(.text+0x8aa): undefined reference to `TTF_CloseFont'
battle.cpp:(.text+0x8c5): undefined reference to `SDL_FreeSurface'
battle.cpp:(.text+0x8d7): undefined reference to `SDL_FreeSurface'
/tmp/ccETTf7v.o: In function `battle::battle()':
battle.cpp:(.text+0x9e3): undefined reference to
`Character::Character()'
battle.cpp:(.text+0xa05): undefined reference to `SDL_Init'
battle.cpp:(.text+0xaa9): undefined reference to `SDL_GetError'
battle.cpp:(.text+0xac0): undefined reference to `SDL_Quit'
battle.cpp:(.text+0xaca): undefined reference to `TTF_Init'
battle.cpp:(.text+0xad9): undefined reference to `SDL_GetError'
battle.cpp:(.text+0xb0f): undefined reference to
`Character::Character(char*, long, long)'
battle.cpp:(.text+0xb35): undefined reference to
`Character::~Character()'
battle.cpp:(.text+0xb5b): undefined reference to
`Character::Character(char*, long, long)'
battle.cpp:(.text+0xb83): undefined reference to
`Character::~Character()'
battle.cpp:(.text+0xba9): undefined reference to
`Character::Character(char*, long, long)'
battle.cpp:(.text+0xbd1): undefined reference to
`Character::~Character()'
battle.cpp:(.text+0xbf4): undefined reference to
`Character::Character(char*, long, long)'
battle.cpp:(.text+0xc16): undefined reference to
`Character::~Character()'
battle.cpp:(.text+0xc2a): undefined reference to `TTF_OpenFont'
battle.cpp:(.text+0xc41): undefined reference to `SDL_GetError'
battle.cpp:(.text+0xc65): undefined reference to `SDL_WM_SetCaption'
battle.cpp:(.text+0xc89): undefined reference to `SDL_SetVideoMode'
battle.cpp:(.text+0xc9e): undefined reference to `SDL_GetError'
/tmp/ccETTf7v.o: In function `main':
battle.cpp:(.text+0xe81): undefined reference to `SDL_Delay'
/tmp/ccETTf7v.o: In function `battle::battle()':
battle.cpp:(.text+0xf19): undefined reference to
`Character::Character()'
battle.cpp:(.text+0xf3b): undefined reference to `SDL_Init'
battle.cpp:(.text+0xfdf): undefined reference to `SDL_GetError'
battle.cpp:(.text+0xff6): undefined reference to `SDL_Quit'
battle.cpp:(.text+0x1000): undefined reference to `TTF_Init'
battle.cpp:(.text+0x100f): undefined reference to `SDL_GetError'
battle.cpp:(.text+0x1045): undefined reference to
`Character::Character(char*, long, long)'
battle.cpp:(.text+0x106b): undefined reference to
`Character::~Character()'
battle.cpp:(.text+0x1091): undefined reference to
`Character::Character(char*, long, long)'
battle.cpp:(.text+0x10b9): undefined reference to
`Character::~Character()'
battle.cpp:(.text+0x10df): undefined reference to
`Character::Character(char*, long, long)'
battle.cpp:(.text+0x1107): undefined reference to
`Character::~Character()'
battle.cpp:(.text+0x112a): undefined reference to
`Character::Character(char*, long, long)'
battle.cpp:(.text+0x114c): undefined reference to
`Character::~Character()'
battle.cpp:(.text+0x1160): undefined reference to `TTF_OpenFont'
battle.cpp:(.text+0x1177): undefined reference to `SDL_GetError'
battle.cpp:(.text+0x119b): undefined reference to `SDL_WM_SetCaption'
battle.cpp:(.text+0x11bf): undefined reference to `SDL_SetVideoMode'
battle.cpp:(.text+0x11d4): undefined reference to `SDL_GetError'
collect2: ld returned 1 exit status
make: *** [battle.o] Error 1