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strict aliasing and pointer to struct
- From: nrmj <maa1666 at yahoo dot fr>
- To: gcc-help at gcc dot gnu dot org
- Date: Tue, 11 Oct 2005 11:37:33 +0200 (CEST)
- Subject: strict aliasing and pointer to struct
I have been googling a lot on the web about alias
analysis and strict aliasing, but haven't found much
about what is allowed or not when working with
structures.
1) If I understand the C standard correctly, the
compiler is free to assume that two pointers pointing
to different types don't alias.
If two struct have different tag name, like:
struct s1 {int i;};
struct s2 {int i;};
struct s1 *p1;
struct s2 *p2;
p1 and p2 are considered by the compiler to point
to different locations and don't alias, because p1
points to type "struct s1" and p2 points to type
"struct s2" which are different types, even if they
have the same members, right ?
2) Is it safe to cast pointer to struct B to pointer
to struct A, in order to fake inheritance, like in
this code sniplet ?
( and if it is not safe, how can I fake inheritance
? )
-------------------- myfile.c ----------------
#include <stdio.h>
#include <stdlib.h>
typedef enum { RED, BLUE, GREEN } Color;
struct Point { int x;
int y;
};
struct Color_Point { int x;
int y;
Color color;
};
struct Color_Point2{ struct Point point;
Color color;
};
int main(int argc, char* argv[])
{
struct Point* p;
struct Color_Point* my_color_point =
malloc(sizeof(struct Color_Point));
my_color_point->x = 10;
my_color_point->y = 20;
my_color_point->color = GREEN;
p = (struct Point*)my_color_point; // is it
allowed by C standard ?
printf("x:%d, y:%d\n", p->x, p->y);
struct Color_Point2* my_color_point2 =
malloc(sizeof(struct Color_Point2));
my_color_point2->point.x = 100;
my_color_point2->point.y = 200;
my_color_point2->color = RED;
p = (struct Point*)my_color_point2; // is it allowed
by C standard ?
printf("x:%d, y:%d\n", p->x, p->y);
return 0;
}
Is this example also a case of what is called
"type-punning" ?
3) When programming with socket, the following cast to
(struct sockaddr *) is very common.
But is it really safe ?
struct sockaddr_in my_addr;
...
bind(sockfd, (struct sockaddr *)&my_addr,
sizeof(struct sockaddr));
Best regards
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